RoadRunner 是一个交互式编辑器,可用于针对自动驾驶系统仿真和测试设计三维场景。您可以创建区域特定的道路标志和标记以自定义道路场景。您可以插入标志、信号、护栏和道路损坏,以及绿化、建筑物和其他三维模型。RoadRunner 还提供工具,用于设置和配置交叉路口处的交通信号配时、相位和行车路径。
RoadRunner 支持激光雷达点云、航拍图像和 GIS 数据的可视化。您可以使用 OpenDRIVE® 导入和导出道路网络。使用 RoadRunner 构建的三维场景可以导出为 FBX®、glTF™、OpenFlight、OpenSceneGraph、OBJ 和 USD 格式。导出的场景可在自动驾驶仿真器和游戏引擎中使用,包括 CARLA、Vires VTD、NVIDIA DRIVE Sim®、百度 Apollo®、Cognata、Unity® 和 Unreal® Engine。
通过 RoadRunner Asset Library,您可以使用多种逼真且视觉一致的三维模型快速填充三维场景。RoadRunner Scene Builder 支持自动从高清地图生成三维道路模型。
x64 | Languages:Multilingal | File Size: 1.02 GB
Description
RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. You can customize roadway scenes by creating region-specific road signs and markings. You can insert signs, signals, guardrails, and road damage, as well as foliage, buildings, and other 3D models. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections.
RoadRunner supports the visualization of lidar point cloud, aerial imagery, and GIS data. You can import and export road networks using OpenDRIVE®. 3D scenes built with RoadRunner can be exported in FBX®, glTF™, OpenFlight, OpenSceneGraph, OBJ, and USD formats. The exported scenes can be used in automated driving simulators and game engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim®, Baidu Apollo®, Cognata, Unity®, and Unreal® Engine.
RoadRunner Asset Library lets you quickly populate your 3D scenes with a large set of realistic and visually consistent 3D models. RoadRunner Scene Builder lets you automatically generate 3D road models from HD maps.
System Requirements
OS:Windows®: Windows 10 x64
CPU:Intel® or AMD® x86-64 processor with four logical cores operating at 3.5 GHz or higher
Memory:16 GB
GPU:NVIDIA® GTX 1060 3 GB
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