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Game Dev Kickstart: LibGDX & Java

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Published 4/2023
Created by Brandon Grant
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 53 Lectures ( 9h 47m ) | Size: 5.12 GB

Create a Fully Functional 2D Video Game for FREE Using LibGDX and Java!

What you’ll learn
Create stunning cross-platform 2D games with LibGDX and Java
Learn best practices for using LibGDX
Handle keyboard and touch input from the player
Create a games with multi-screen functionality
Create a fully functional game from the ground up
Render and animate game characters
Add sounds and music to a game

Requirements
Access to a computer with Windows, Mac, or Linux
Basic knowledge of Java (for now)
(Optional) Access to an Android device

Description
Do you want to learn how to create amazing 2D video games for FREE with LibGDX?I’m Brandon and I’m going to help you master LibGDX by creating a complete and fully functional cross-platform 2D video game.LibGDX is a free and open-source game development framework. Game development frameworks are collections of libraries and tools that provide building blocks that developers can use to create their own games, and are more lightweight and flexible than game engines, like Unity 3D, Unreal Engine, and Godot.LibGDX also provides cross-platform deployment, meaning that a game created with LibGDX can be run on multiple platforms, including Windows, Mac, Linux, Android, iOS, and web browsers.(NOTE: This course requires at least a basic knowledge of the Java programming language. I’m currently in the process of adding a short Java crash course to this course, but until then, please be aware that you will need to know some Java in order to get the most out of this course. Taking a short 2-3 hour Java course on YouTube should be more than enough.)The Game Dev Kickstart course is very comprehensive and is full of extremely valuable information for creating incredible 2D games using LibGDX. We’ll begin by installing the JDK (Java Development Kit) and the IntelliJ IDEA IDE, which we’ll be using to write the code for our game. After that, we’ll jump right into learning all about LibGDX by creating a complete 2D fighting game called Stick Figure Showdown. Among the dozens of topics we will be covering throughout the course, we’ll learn how to:draw images to the screen and animate themmanage assets (images, audio, etc.) using an asset managerwork with cameras and viewports for full control over how our game appears on different screen resolutionshandle keyboard and touch input from the playergenerate fonts using the Freetype extensiondisplay a HUD (Heads-Up Display)create and use texture atlases for enhanced performanceadd text and clickable buttons to the screenadd sound and music to our gameadd AI (Artificial Intelligence) for the opponent fightercreate and switch between various types of screens (main menu, settings, etc.)use Scene2D for more efficient UI (User Interface) layoutallow the player to change and save various settings of the game (difficulty, fullscreen mode, etc.)EXTRA: add Android functionality to our game!You’ll also get access to all of the resources and code for the projects in this course!So what are you waiting for? Join now and let’s start developing games today!

Who this course is for
Beginner game developers
Anyone who wants to master LibGDX for 2D game development
Anyone who wants to learn how to create a complete 2D game


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