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Learn To Create A Vampire Survivors Style Game In Unity & C#

Unity dsgsd 119浏览 0评论

Published 4/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.34 GB | Duration: 11h 33m

Game development made easy. Learn C# using Unity and create your own avoidance survival game!

What you’ll learn
Learn C#, a modern versatile programming language
Understand the capabilities of 3D development in Unity
Develop strong and transferrable problem solving skills
Gain an understanding of the game development process
Learn how object oriented programming works in practice

Requirements
Mac or PC capable of running Unity 3D
A copy of Unity 2022.2 or newer

Description
Learn how to create and program your very own vampire survival-style game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:· Destroying Hordes of Attacking Enemies· Multiple Unique Weapon Types· Developing a Complete Upgrade & Unlock System· Creating an Object Pooling System· Spawning Waves of Attackers· Levelling Up The Player· Displaying Damage Numbers· Audio Systems· Building & Sharing Your Game· And much more…The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer!

Overview
Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Project Assets

Section 2: Getting Setup

Lecture 3 Setup & Importing Assets

Lecture 4 Making a Scene

Section 3: The Player

Lecture 5 Adding The Player

Lecture 6 Setting Up The First Script

Lecture 7 Making The Player Move

Lecture 8 Limiting Diagonal Movement Speed

Lecture 9 Camera Movement

Lecture 10 Animating The Player

Section 4: Making Enemies

Lecture 11 Making An Enemy

Lecture 12 Moving The Enemy

Lecture 13 Animating The Enemy

Section 5: Managing Health

Lecture 14 Setting Up Player Health

Lecture 15 Making Enemies Hurt

Lecture 16 Waiting Between Hits

Lecture 17 Setting Up A Health Bar

Lecture 18 Updating The Health Bar

Section 6: Spawning Enemies

Lecture 19 Making Enemy Prefabs

Lecture 20 Spawning Enemies

Lecture 21 Spawning Outside The Screen

Lecture 22 Some Minor Fixes

Lecture 23 Tracking Distant Enemies

Lecture 24 Despawning Distant Enemies

Section 7: Creating Fireballs

Lecture 25 Creating Our First Weapon

Lecture 26 Damaging Enemies

Lecture 27 Fire Particles

Lecture 28 Spawning & Despawning Fireballs

Lecture 29 Growing & Shrinking Fireballs

Lecture 30 Enemy Knockback

Section 8: Showing Damage Numbers

Lecture 31 Setting Up Damage Number Display

Lecture 32 Spawning Damage Numbers

Lecture 33 Improving The Appearance

Lecture 34 Pooling The Numbers

Section 9: Enemy Waves

Lecture 35 Making More Enemies

Lecture 36 Setting Up Enemy Waves

Lecture 37 Spawning Waves Of Enemies

Section 10: Getting Experience

Lecture 38 Setting Up The Experience System

Lecture 39 Picking Up Experience

Lecture 40 Making Experience Go To The Player

Lecture 41 Make Enemies Drop Experience

Lecture 42 Adding Levels

Lecture 43 Levelling Up

Lecture 44 Displaying Experience

Lecture 45 Updating Experience Display

Section 11: Levelling Up Weapons

Lecture 46 Setting Up Weapon Stats With Inheritance

Lecture 47 Using The Weapon Stats

Lecture 48 Levelling Up The Weapon

Section 12: Selecting Uprades

Lecture 49 Setting Up The Upgrade Interface

Lecture 50 Updating The Upgrade Button

Lecture 51 Activating Level Up Screen

Lecture 52 Making The Upgrade Work

Section 13: Weapon Unlocks & Upgrades

Lecture 53 Giving The Player A Random Weapon

Lecture 54 Unlocking New Weapons

Lecture 55 Showing More Unlocks & Upgrades

Lecture 56 Hiding Max Levelled Weapons

Lecture 57 Skipping Level Up

Section 14: More Weapons

Lecture 58 Adding More To The Fireball

Lecture 59 Fixing Fireball Stats

Lecture 60 Adding An Area Attack Weapon

Lecture 61 Making The Weapon Work

Lecture 62 Creating Projectiles

Lecture 63 Adding A Projectile Weapon

Lecture 64 Setting Up A Sword Attack

Lecture 65 Making The Sword Work

Lecture 66 Adding Throwing Axes

Lecture 67 Throwing The Axes

Lecture 68 Stopping Enemy Movement

Section 15: Getting Coins

Lecture 69 Collecting Coins

Lecture 70 Dropping Coins Randomly

Lecture 71 Showing Coins On The UI

Section 16: Upgrading The Player

Lecture 72 Setting Up Player Stats

Lecture 73 Setting Up Stat Upgrade UI

Lecture 74 Updating Stat UI

Lecture 75 Fixing Edge Cases

Lecture 76 Purchasing Upgrades

Section 17: Managing The Level

Lecture 77 Adding A Level Timer

Lecture 78 Ending The Level & Player

Lecture 79 Setting Up An End Screen

Lecture 80 Making The End Work

Section 18: Menus & Audio

Lecture 81 The Main Menu

Lecture 82 Adding A Pause Menu

Lecture 83 Pausing The Game

Lecture 84 Setting Up Audio And The Audio Mixer

Lecture 85 Playing Sound Effects

Section 19: Finishing Up

Lecture 86 Building The Game

Section 20: Complete Project Files

Lecture 87 Complete Project Files

Anyone who wants to make their own action survival games,People who want to create and publish their own games,Complete beginners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game development industry,Competent and confident with using a computer


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