Published 5/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.33 GB | Duration: 5h 26m
Crack the Code: Create an amazing Hybrid Casual Mobile Farming Game in Unity Today!
What you’ll learn
Create a Hybrid Casual Game from Scratch
Learn how to Create a Joystick from scratch & implement Player Control
Add Animations to 3D Characters
Learn how to Craft a Solid Architecture for your Code
Learn how to write Clean Code
Use the Shader Graph to Create Performant Interactive objects
Download & Master External Libraries to Speed Up Game Development
Store your Data inside of Scritable Objects
And Much More !
Requirements
How to make your way through the Unity Editor (but not compulsory)
A Computer
An internet connexion
Description
Have you ever wondered how those addictive trendy Hybrid Casual Mobile Games were made ?Do you want to Learn how to bring your Hybrid Casual Game Idea to Life ?Well, you’re at the Right Place!In this exciting course, you will learn all of the different aspects of making a complete Hybrid Casual Game.You will first learn how to Setup your Unity Project to target Mobile Devices. You will learn how to add a Dynamic Joystick to move your character around in a smooth way. You’ll also go one step further and make the Joystick Responsive, it will feel good on All Screen Resolutions!Then, I’ll show a nice way to grab Free Animations for your 3D Characters!You will learn about the Little Secrets of the Animator Component and how to merge 2 animations into one ! How awesome is that ?By writing your own Distance Check Algorithm & Crafting a Solid Game Architecture, you will develop the skills to have a bird’s eye view over your project. Right when creating your next project, you will be able to Design 80% of your objects interactions ! ( The rest is magic ^^ )If Shader Graph is not your thing, you will now Develop that skill as you’ll learn how to make a simple & cute Water Shader, a Dynamic Crop Shader to allow Player Crop interactions, and an Outline Shader !Have you seen those Shiny Particles in mobile games, that smoothly move towards the UI, well, you’ll also learn how to Master that! You will control the Unity Particle System to move them around however you want !Along the way, I will show you some Tips & Tricks that will Save you a bunch of Time during your game dev journey !There is so much you will learn in this course, that I must avoid unveiling some of the aspects in this description. If you’re ready to Master New Concepts on Hybrid Casual Mobile Games, don’t miss this opportunity.Enroll now
Overview
Section 1: Introduction
Lecture 1 Project Setup
Lecture 2 Where to grab Free Animations
Lecture 3 Implementing the First Animations
Section 2: Making a Mobile Joystick
Lecture 4 Setup
Lecture 5 Coding Time
Lecture 6 Moving the Knob
Lecture 7 Applying some Polish
Section 3: The first Player Steps
Lecture 8 Player Movement
Lecture 9 Player Animations
Lecture 10 Polishing the Player Animations
Section 4: Camera Work
Lecture 11 Adding Cinemachine & Setup
Section 5: The First Seed!
Lecture 12 Creating the Seed Particles
Lecture 13 Sowing Animation
Lecture 14 Using Animation Events
Lecture 15 The First Crop Tile
Lecture 16 Player Sow Ability
Section 6: Actions !
Lecture 17 What is an Action ?
Lecture 18 Using Actions with Arguments
Lecture 19 Actions to avoid Spaghetti Code
Section 7: How to Sow ?
Lecture 20 We Manage Seed Collisions
Lecture 21 Crop Field does detect Collisions
Lecture 22 How to Grab the Closest Crop Tile ?
Lecture 23 Adding a Fake Crop (for Debug Purposes)
Lecture 24 Grabbing our first real Crop Model
Lecture 25 The Crop Data ( Our first Scriptable Object ! )
Lecture 26 Crop Field Improvements
Section 8: The Tool Selector
Lecture 27 We Setup the Tool Selection UI
Lecture 28 How can we select a Tool ?
Lecture 29 Tool Selection Improvements
Section 9: Watering our Crops
Lecture 30 Water Particles Setup
Lecture 31 Player Water Ability
Lecture 32 Watering Animation
Lecture 33 Adding a Watering Can Model
Lecture 34 Crop Field is fully Watered !
Lecture 35 How to Grow Crops & Water the tiles
Section 10: Graphics Improvements
Lecture 36 Making it Satisfying
Lecture 37 A Library that will change your life
Lecture 38 Our first Shader Graph !
Lecture 39 Adding a Water Shader (Coming Soon)
Lecture 40 The Outline Shader (Coming Soon)
Section 11: Harvesting our Crops (Coming Soon)
Lecture 41 Grab a Scythe Model
Lecture 42 The Harvest Animation
Lecture 43 The Harvest Ability
Lecture 44 Animating the Harvested Crop
Lecture 45 Polishing the Harvesting Process
Lecture 46 A Wild Tomato Appears
Section 12: The Inventory (Coming Soon)
Lecture 47 Coding the Inventory Manager
Lecture 48 Data Management with JSON
Lecture 49 A bit of UI Design
Lecture 50 The Data Manager
Lecture 51 Finally Displaying our Inventory!
Section 13: Selling our Crops (Coming Soon)
Lecture 52 Grabbing some free Models
Lecture 53 Detecting the Buyer (Zone)
Lecture 54 Implementing Player / Buyer Interactions
Lecture 55 The Cash Manager
Lecture 56 Displaying our Cash Amount
Section 14: The World Map (Coming Soon)
Lecture 57 How are we going to proceed ?
Lecture 58 Creating some models in Blender
Lecture 59 We create the Terrain System !
Lecture 60 The Semi-Procedural World Manager
Lecture 61 Semi-Procedural Wall Chunks
Lecture 62 Detecting Unlockable Chunks
Lecture 63 Polishing the World Manager
Lecture 64 Saving / Loading Chunk States
Section 15: Polish (Coming Soon)
Lecture 65 Controlled Coin Particles
Lecture 66 Adding some sweat Sound Effects
Unity Beginner that dream about making their own Mobile Game,Unity Enthusiasts willing to improve their skills,Unity Experts interested in Trendy Mobile Games Mechanics
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