Texture Painting in Maya and Photoshop | 2.32 GB
2h 45m | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Maya 2015, Photoshop CS6 | Project Files Included | September 10, 2014
No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, its time to begin painting textures. For many artists, Photoshop is the primary place for this step. This training will explore how Maya and Photoshop work together to create and apply textures to our assets. To get started, we’ll first learn how to apply a material to our asset inside of Maya. From here we will export our geometry and bring it into Photoshop’s 3D workspace for texturing, where we will paint a diffuse and specular map. Photoshop offers an unparalleled layer based workflow and we’ll learn how to take advantage of it both in 3D and 2D space. To wrap this course up, we will export our textures out of Photoshop and then apply them within our material using Maya’s Hypershade before rendering.
After finishing this course, you will have learned how to paint textures in Photoshop’s 3D environment and apply them within a Maya material.
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