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Mastering Vr Game Development: Craft Immersive Experiences

Unity dsgsd 119浏览 0评论

Published 7/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.43 GB | Duration: 7h 49m

Harnessing Unity’s XR Toolkit: Custom Interactions, Procedural Generation, Unity’s Event System and Audio Management

What you’ll learn
Learn how to harness the power of Unity’s XR Interaction Toolkit.
Use Unity’s XR Interaction Toolkit’s Interaction & Locomotion Modules to build immersive XR experiences.
Discover how to design and implement custom interactions for UI elements, interactable game objects, and hinges.
Provide users with intuitive and engaging XR interactions.
Learn advanced techniques to procedurally generate walls and environmental elements.
Build dynamic and varied XR worlds efficiently.
Harness the power of Unity’s Event System to streamline XR interactions, enabling communication between different elements of your XR experience.
Explore the techniques and best practices to integrate spatial audio into your XR projects, enhancing the sense of presence and realism for users.

Requirements
To get the most from this course you should be familiar with the Unity editor and have beginner to Intermediate C# knowledge
Access to a VR headset is recommended but not required, as you can use the mock headset in the XR interaction toolkit to enter play mode on your PC.

Description
Want to make Virtual Reality games and apps in Unity?Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?Then this course is for you! ​Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC – meaning you don’t need a VR headset to create VR games!In this course, you’ll learn how to harness the power of Unity’s XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.You’ll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge. You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).Dive into the extraordinary world of VR and begin your XR journey today!

Overview
Section 1: Introduction & Setup

Lecture 1 Assets and XR Management

Lecture 2 Set Up Unity & VS Code

Lecture 3 VS Code Issues?

Lecture 4 Community & Support

Lecture 5 Accessing Our Projects

Section 2: Locomotion System

Lecture 6 Section Intro – Locomotion System

Lecture 7 Teleportation System

Lecture 8 Refining The Teleport System

Section 3: XR Grab & Socket Interactables

Lecture 9 Adding Grabbable Game Objects

Lecture 10 Grabbable Objects and Sockets

Lecture 11 Key Socket Lock System

Lecture 12 Customizing The Drawer Grab Interactions

Lecture 13 Drawer Movement and Limit Checks

Lecture 14 Finishing The Drawers Limit Checks

Section 4: UI Interactions

Lecture 15 Section Intro – UI Interactions

Lecture 16 Adding UI Button Interactions

Lecture 17 Adding UI Ray Interactors With Events

Lecture 18 Converting The Button To An Interactable

Lecture 19 Changing The Message Text With Code

Lecture 20 Starting The Combination Lock

Lecture 21 Checking The Combination

Section 5: Interactable Hinges

Lecture 22 Intro To Interactable Hinges

Lecture 23 Creating A Simple Hinge

Lecture 24 Adding Lock Mechanics To The Hinge

Lecture 25 Limiting The Rotation Of The Hinge

Lecture 26 Checking The Hand Distance Limits

Lecture 27 Adding Collision Limits To The Door

Lecture 28 Setting Up A New Door Interactable

Lecture 29 The Door: Final Tests And Refactoring

Section 6: The Wall

Lecture 30 Building The Wall

Lecture 31 Spawning Wall Cube Prefabs

Lecture 32 Procedural Column Generation

Lecture 33 Adding Editor Build Wall Functionality

Lecture 34 Deleting The Wall

Lecture 35 Destroying The Wall

Lecture 36 Adding Wall SFX & The Explosive Device

Lecture 37 Adding Remote Detonation

Section 7: Audio Management

Lecture 38 Audio Management Concepts And Set Up

Lecture 39 Adding Grab Interactable SFX

Lecture 40 Adding Drawer Movement SFX

Lecture 41 Adding SFX To Socket Interactions

Aspiring XR Developers: Those who want to enter the world of VR development and learn XR interaction techniques to build immersive applications.,Game Developers: Game developers interested in expanding their skillset to include XR interactions, enabling them to create engaging XR games and experiences.,Designers and Storytellers: Creatives interested in using XR technology to design interactive environments and storytelling experiences for enhanced user engagement.

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