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The Unreal Arsenal: Learn C++ and Unreal Engine

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Last updated 8/2023
Created by Neville Adams
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 363 Lectures ( 70h 48m ) | Size: 35 GB

Learn Programming and Game Development Fundamentals with C++ and Unreal Engine in this course for complete beginners

What you’ll learn
Learn C++ programming fundamentals through simple examples and illustrations
Debugging and problem solving skills
Learn how C++ is used in real-world projects, with examples from the Unreal Engine codebase
Understand how intermediate C++ features, such as object oriented programming, inheritance and templates can be used in combination
Apply your newly acquired C++ skills to game development fundamentals in Unreal Engine

Requirements
Windows PC capable of running Visual Studio and Unreal Engine.
Dedication and willing to work hard.

Description
If you’re looking for a curriculum to prepare you for a job as a C++ developer, or maybe your ambition is to develop your own indie games, then this course is for you!Intermediate C++ topics such as object oriented programming, pointers, inheritance and templates can be intimidating to some students, but I use simple examples, summaries, exercises and step by step illustrations throughout.Learning C++ concepts in isolation by writing simple console applications is not enough – you must learn to use intermediate features in combination.Through Unreal Engine project examples, I explain where specific language features are useful in a real world project. This will give you a much deeper understanding of those language features and not just how to use them, but why they are important to learn and remember and where they will be useful.What will I learn?Following the foundational modules, C++101 and C++102, you will learn to use intermediate C++ features in combination by programming game logic in Unreal Engine.Module C++101 (fundamentals):In this module we explore variables and variable types (an understanding of types is very important in C++). I introduce Conditional Statements and Logical Operators (how to write decision-making logic). Iteration statements such as the while() loop and the for() loop allow us to write logic that executes repeatedly – and we have many ways to control the looping/repetition. Arrays (containers of variables).Functions, debugging fundamentals, and Visual Studio tips & tricks to speed up your workflow.Module C++102:Object Oriented Programming: Structs, Classes, Inheritance and Polymorphism.Pointers and References are covered in detail.Characters are covered detail, and I also introduce the standard string class.Debugging and Visual Studio tips & tricks.This module also includes intermediate lessons on Templates, Smart Pointers, Callables and more.C++ Standards Covered:C++98C++11C++14C++17The course also includes lectures on C language features that are used (or can be used) in C++.C++20 lessons are planned for a future release – the standard is not widely adopted yet. More lessons are planned for this course, including the STL, exception handling, and many more.For the Unreal Engine 5 content, I begin by introducing the fundamentals of the engine, followed by a simple C++ project where we will apply those fundamentals and also learn a few new things along the way.Whether you have no programming experience, or are already familiar with a programming language and want to learn how to code game logic in Unreal Engine 5 with C++, this course is for you!


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