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Creating a Nintendo GameBoy in Blender and Substance Painter

Blender教程 dsgsd 75浏览 0评论

Published 8/2023
Created by Aniket Rawat
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 17 Lectures ( 5h 31m ) | Size: 4.1 GB

Create a Gameboy in Blender 3D and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter

What you’ll learn
Learn to create Highly Realistic Models using Blender and Substance
Learn Poly Modelling in Blender
Learn to texture assets in Substance Painter
Learn to create a prop from Start to Finish
Learn to use Smart Materials and Masks in Substance Painter
Learn to work with Reference Images and use them to create 3D models from 2D images

Requirements
A computer and basic understanding of Blender and Substance Painter
Blender (Free)
Substance Painter (30 day trial or get the Student License version for Free)

Description
Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Nintendo Game-Boy using Blender and Substance Painter.What you will get:· 16 FHD videos with over 5+ hours of content· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etcWe will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create high quality props of your own.This course has over 5+ hours of content! (All the videos have audio commentary)We will go over every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.We will start by modelling the prop in Blender, and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After modelling and texturing our main model, we will also model and texture a Game-Boy Cartridge to enhance our renders and give them a bit more detail.At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.

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