Published 9/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.29 GB | Duration: 10h 26m
Professional game design
What you’ll learn
Create a multiplayer game in Unity
Connect to Photon Unity Network
Learn networking scripting
Spawn players over a network
Create multiple levels
Display key stats across the network
leave rooms and remove data
Requirements
A computer capable of running Unity 2022
An interest in gaming and C# scripting
Description
Have you ever wanted to make a multiplayer game in Unity? Well in this course I’m going to show you how.I’m providing you with a 3D level that I created and I’m going to be taking you through the design step by step meaning you don’t need to have any previous experienceWe will cover character setup, changing weapons, 3rd person camera follow and gun aimingI will be using Photon Unity Networking – Pun, which is completely free. I will be explaining the coding for networking in detail so that you can incorporate it into nay of your own projects as well.We will be looking at how to synchronize data across the network, killing characters and have healthbars update on everyone’s screen, displaying key stats such as killcounts and displaying winners across the network.We will also create a main menu and lobby menu for three different game typesI will show you how to leave a game and return to the lobby, so that the player data is also removedWe will also be covering team battle games, in this case red and green teams as well as having a no respawn game mode, so if you are killed you return to the lobby. Last player standing then wins.By the end of this course you will have developed skills upto an intermediate level in multiplayer game design. So why not join today and I look forward to seeing you in my course.Music from free-stock-musicfsm-team racing, fsm-team craft and time-rider
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Setting up a Character
Lecture 2 Install Unity
Lecture 3 Create a new project
Lecture 4 Import level asset
Lecture 5 Moving the character
Lecture 6 Rotating the character
Lecture 7 Character animations
Lecture 8 Character jump
Lecture 9 Lining up the weapons
Lecture 10 Animation rigging
Lecture 11 Gripping weapons
Lecture 12 Weapon change script
Lecture 13 Weapon change intermediate code
Lecture 14 Cinemachine
Lecture 15 Aim At
Lecture 16 Crosshair
Lecture 17 Character aim
Lecture 18 Fixing the thumb
Lecture 19 Fixing the jump
Section 3: Connecting to a Server
Lecture 20 Photon
Lecture 21 Server settings
Lecture 22 Photon scripting
Lecture 23 Connecting to the server
Lecture 24 Spawning in players
Lecture 25 Camera follows our player
Lecture 26 Only controlling our character
Lecture 27 Update positions and animations
Lecture 28 Setting up pickups
Lecture 29 Spawning weapons
Lecture 30 Picking up weapons
Lecture 31 Pickup other weapons
Lecture 32 Changing weapons across the server
Lecture 33 Fixing the handgrip
Section 4: Menus and User Interface
Lecture 34 Setup the main menu
Lecture 35 Script for the main menu
Lecture 36 Lobby scene
Lecture 37 Lobby script
Lecture 38 Choose a color
Lecture 39 Set color script
Lecture 40 Nicknames
Lecture 41 Show names of current players
Lecture 42 Timer
Lecture 43 Display weapon icon
Lecture 44 Display Killcount
Lecture 45 Wait for all players
Lecture 46 Add enter button
Lecture 47 Exiting a room
Lecture 48 Exit wait screen
Lecture 49 Finishing the lobby scene
Section 5: Gameplay
Lecture 50 Muzzle flash
Lecture 51 Gun sounds
Lecture 52 Shooting characters
Lecture 53 Healthbar damage
Lecture 54 Fixing issues
Lecture 55 Death animations
Lecture 56 Message display
Lecture 57 Update killcounts
Lecture 58 Fix issues
Lecture 59 Respawning
Lecture 60 Respawn text
Lecture 61 Ammo amounts
Lecture 62 Winner panel
Section 6: Game Modes
Lecture 63 Team battle colors
Lecture 64 Team battle kill count
Lecture 65 No respawn
Lecture 66 Last one standing
Lecture 67 Exporting the game
This course is for anyone wanting to make their own Unity multiplayer games
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