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Epic Games – Animation Fellowship Week 3

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Epic Games – Animation Fellowship Week 3

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1. Constraint Systems, Attach Tracks and Space Switching in UE5

Unreal Engine has multiple tools to attach objects to characters through Sockets, Attach Tracks and Constraint Systems. In this class you’ll learn how to utilize these tools to improve your character’s ability to pick up, transfer and place props within the scene.

2. Sequencer – Cinecamera Tools and Techniques

Learn the basics of Static Mesh file import using Datasmith and additional features in Sequencer. Explore cinematography techniques, and utilize Sequencer’s editing capabilities with CineCamera tools and modification tracks.

3. Introduction to Lighting

Get started with real-time lighting in Unreal Engine. Control lights, edit their properties and approach lighting hero objects using different lighting techniques.

4. Post Process Volumes and Rendering with Media Render Queue

Learn post process volumes and final rendering techniques to achieve final pixel-quality images for film, TV, and print.

5. Guest Speaker – Jeremie Passerin

Jérémie Passerin, Senior Animator at Epic Games, drops by the Fellowship to talk about Control Rig.

6. Guest Speaker – Brittany Biggs

Brittany Biggs, Previz / Rough Layout Artist at DreamWorks Animation joins the Fellowship to share how she used Control Rig to create Manō, a short, animated film illustrating the human impact on sharks and coral reefs,.


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