Published 3/2024
Created by Arrimus 3D
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 56 Lectures ( 37h 58m ) | Size: 36 GB
Boost creativity: Recreate game models with sculpting, poly-modeling, CAD modeling, texturing, and procedural materials.
What you’ll learn:
Faithfully recreate an old video game model with Max, Zbrush, and Plasticity.
Redesign older and newer video game models by putting your own twist on them.
Proficiently model with polygons in 3DS Max and Plastiicty as well as sculpt in Zbrush.
Use a variety of techniques to bring low-poly and low resolution models to life.
Requirements:
Have a basic understanding of modeling and navigating in Max and Zbrush. Plasticity is also very useful.
Description:
Increase your skill, creativity, and versatility with this new course by Arrimus 3D. For a low price you will learn to both remake assets by staying faithful to the original design as well as put new twists on existing designs to make them fresh and exciting.Are you looking to work on remakes and reboots in the game or movie industry? Are you a fan who wants to create custom content using your favorite franchises? Are you interested in cosplay and creating detailed pieces for costumes? Are you interested in 3D-printing and creating figurines? Are you just interested in learning 3D modeling in a fun and intuitive way? Whether you’re a beginner or a seasoned pro, I believe this course can benefit you by showing the refined techniques I use to remodel and redesign game assets, from very low-poly older assets to newer ones as well. This course has something for everyone.In section one, you’ll learn to take a Gamecube-era 3D model and recreate it with Zbrush sculpting, as well as a little poly-modeling in Max, by staying very close to the original design. You’ll learn to sculpt the organic body as well as to sculpt convincing damaged metal, cloth, and even how to quickly texture these pieces in Zbrush for quick presentation to clients.In section two I take a Playstation 2-era model and remodel it, mostly in Max but also doing some damage in Zbrush.In section three I take a very low-poly model from Sonic Generations and recreate it while adding detail in choice parts.In section four I take the iconic HEV suit from Half Life 2 and put a fresh spin on it, using Max and the CAD program Plasticity, so you can learn how to use the strengths of multiple programs and styles of modeling to detail and upgrade your models.In section five, see how I take a newer asset of Leon Kennedy from Resident Evil 2 Remake and use Zbrush and Max to give him a futuristic makeover.As with all Arrimus 3D courses, new videos will continue to be added along with new sections, so you receive over thirty seven hours of content and then much more in the future.Final Fantasy 7 Remake, Resident Evil 4 Remake. Super Mario RPG Remake, Ocarina of Time 3D, Shadow of the Colossus, Crash Bandicoot, Spyro the Dragon, System Shock, Doom, and much much more. Remakes, reboots, remasters are hot and on the rise. And now with Nvidia’s RTX Remix it’s faster and easier than ever to insert your remade models into games.Whether you’re a beginner or a seasoned pro, I believe this course can benefit you by showing the refined techniques I use to remodel and redesign game assets, from very low-poly older assets to newer ones as well.