Published 3/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.73 GB | Duration: 9h 5m
Dive Into UI Design, Cinemachine, and Post-Processing for Immersive Gameplay
What you’ll learn
Dive deep into the creation of a robust turn-based combat system, utilising scriptable objects for a flexible, no-code approach to character & enemy integration
Elevate your game with sophisticated UI designs, enhancing the overall player experience and immersion.
Learn to wield Cinemachine for dynamic camera movements, apply post-processing for stunning visuals, integrate particle effects for added flair and more
Build a turn-based battle system from scratch, laying a solid foundation for your game’s mechanics.
Learn to blend 3D models, sprites, and Unity’s terrain tools to craft engaging worlds that breathe life into your game.
Develop characters that not only join the player’s journey but also play a pivotal role in exploration and battles.
Requirements
A basic understanding of Unity and C# is required, as well as a familiarity with 2D/3D game development workflows.
Description
Ready to unlock the secrets of 2.5D turn-based games with Unity and C#?Whether you’re taking your first steps into game dev or you’re here to boost your skills to the next level, this course is for you.You’ll build your very own turn-based combat system that’s both awesome to play and easy to tweak and expand, thanks to the magic of scriptable objects.You’ll explore the vast universe of Unity, covering everything from making your game look amazing with Cinemachine and post-processing effects, to adding pizzazz with particle effects! We’re here to make sure your games are fun to play and a feast for the eyes, with players totally immersed in the worlds you create!Speaking of creation, you’ll learn how to bring your game’s universe to life. From crafting enchanting environments with 3D models and sprites, to summoning characters that jump right into exploration and battles. We’re diving deep into both the artsy and geeky sides of game creation, making sure you’ve got the know-how to bring your wildest game ideas to life.And because we know the thought of building a scalable battle system can sound daunting, we walk you through it step by step, helping you navigate it with ease.This course is tailor-made for beginner to beginner+ Unity developers who have a basic grasp of Unity, C#, and 2D/3D workflows. It’s perfect for anyone who’s ready to tackle their next big project.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Join us on this thrilling ride from concept to creation, transforming your passion for game development into real, playable games.Enrol now, and start crafting your dream games!
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome To The Course
Lecture 2 Setup Unity & VS Code
Lecture 3 VS Code Issues?
Lecture 4 Project Setup
Lecture 5 Accessing Our Projects
Lecture 6 Community & Support
Section 2: Player Controller
Lecture 7 Section Intro – Player Controller
Lecture 8 New Input System
Lecture 9 Player Movement
Lecture 10 Importing Sprites
Lecture 11 Using Cinemachine
Lecture 12 Creating Player Animations
Lecture 13 Integrating Animations
Lecture 14 Terrain Basics
Section 3: Entering the Battle
Lecture 15 Section Intro – Entering the Battle
Lecture 16 Creating Grass
Lecture 17 Setting Up Grass Triggers
Lecture 18 Counting Steps
Lecture 19 Creating The Battle Scene
Lecture 20 Switching Scenes
Section 4: Creating Party Members & Enemies
Lecture 21 Section Intro – Creating Party Members & Enemies
Lecture 22 Creating Scriptable Objects
Lecture 23 Creating The Party Manager
Lecture 24 Creating The Enemy Manager.
Lecture 25 Party Member Battle Visuals
Lecture 26 Enemy Battle Visuals
Lecture 27 Creating Battle Visual UI
Lecture 28 Integrating Battle Visual UI
Lecture 29 Integrating Battle Animations
Section 5: Spawning Entities
Lecture 30 Section Intro – Spawning Entities
Lecture 31 Creating the Battle System
Lecture 32 Creating Battle Entities
Lecture 33 Creating Spawn Points
Lecture 34 Spawning Battle Visuals
Section 6: Selecting & Attacking Enemies
Lecture 35 Section Intro – Selecting & Attacking Enemies
Lecture 36 Animating Buttons
Lecture 37 Creating Battle Menus
Lecture 38 Setting Battle UI
Lecture 39 Battle Entity States
Lecture 40 Attack Action
Lecture 41 Battle System States
Lecture 42 Attacking Enemies
Section 7: Finishing The Battle Loop
Lecture 43 Section Intro – Finishing The Battle Loop
Lecture 44 Select Random Functions
Lecture 45 Enemy Attacking
Lecture 46 Generating Encounters
Lecture 47 Returning to the Overworld
Lecture 48 Determining Battle Order
Lecture 49 Run Action
Lecture 50 Polish & Bug Fixes
Section 8: Polishing Our Environments
Lecture 51 Section Intro – Polishing Our Environments
Lecture 52 3D Models
Lecture 53 Skybox & God Rays
Lecture 54 Overworld Environment
Lecture 55 Battle Environment
Lecture 56 Post Processing
Lecture 57 Camera Stacking
Section 9: Adding New Party Members
Lecture 58 Section Intro – Adding New Party Members
Lecture 59 Interaction Prompt
Lecture 60 Joining the Party
Lecture 61 Join Banner
Lecture 62 Claire Battle Visuals
Lecture 63 Claire Overworld Visuals
Lecture 64 Spawning Overworld Members
Lecture 65 Follower AI
Lecture 66 Wrapping Up
Lecture 67 Course Outro & Extra Assets
Section 10: Sprite Shadow Shader
Lecture 68 Sprite Shadow Shader
Lecture 69 New Sprite Flipping
Aspiring Unity Developers: Beginner to Beginner+ individuals eager to broaden their horizons in Unity and C#.,Creative Minds with a Basic Foundation: If you have an understanding of 2D/3D workflows and are itching to start your next big project, this is for you.
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