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Complete Endless Runner Game Course In Unity 2D

Unity dsgsd 97浏览 0评论

Published 6/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 898.46 MB | Duration: 1h 56m

Learn to create your very own Endless Runner Game with powerups, particle systems, and ground movement.

What you’ll learn
Create multiple obstacles for player to avoid.
Add powerups to give the player double jumps and invincibility.
Allow multiple types of ground platforms for player to run on.
Design animations, motions, and piratical systems effects to give the game life.

Requirements
No experience needed but familiarity with Unity and C# coding would help.

Description
By the end of this course you will know how to create your very own Endless Runner Game in Unity. We will be starting from complete scratch building the scene for our game then all the way through until we have complete bird movement with respawning pipes and a store functionality.A Endless Runner Game is classic style game where you avoid objects until defeat. It offers the player an addictive fun challenge that can be replayed over and over again. By adding powerups the player will be able to enhance their play style and add more abilities to help avoid in coming obstacles to the player. The particle systems will enhance how the player interacts with the game world. If you are new to coding do not worry all scripts will be walked through for each game object and source code will be available for download.With the steps below we will create our Endless Runner Game:- Menu background- Menu UI- Game scene- Game scene UI- Player object- Player movement- Platform design – Platform spawner- Spike obstacles – Particle systems – Powerups- Game over screenAfter completing each step above you will have your very own Endless Runner Game template and the knowledge to craft it into your own design for future game ideas.

Overview
Section 1: Set up

Lecture 1 Meet the teacher

Lecture 2 Create project

Lecture 3 Imports

Lecture 4 Source code

Section 2: Main menu

Lecture 5 Menu background

Lecture 6 Menu UI

Lecture 7 Menu scripts

Section 3: Game scene

Lecture 8 Creating game scene

Lecture 9 Player object

Lecture 10 Player script

Lecture 11 Player particles

Section 4: Game objects

Lecture 12 Camera

Lecture 13 Object spikes

Lecture 14 Powerups

Lecture 15 Final cleanup

Section 5: Final

Lecture 16 Final Review

Any level game developers.


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