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3D Weapon Design VR Workflow: Concepting Using Substance 3D Modeler & Blender

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3D Weapon Design VR Workflow: Concepting Using Substance 3D Modeler & Blender

Bryant Momo Koshu | Duration: 5:55 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 5,23 GB | Language: English

Design 3D weapon game assets using Substance 3D Modeler and Blender. This 5.5-hour workshop begins with an introduction to using Substance 3D Modeler as part of a VR design workflow and continues with intermediate and advanced-level Blender techniques. Whether you’re looking to create game assets for a VR workflow, develop your Blender workflow, brush up on our hard-surface design theory, or learn concept art in general, this workshop will provide you with a great insight into designing high-quality assets for games.

Instructor Bryant Momo Koshu begins with all the initial concept sketching using Substance 3D Modeler before moving into Blender where all the refinement of the sculpt is done. You’ll learn how to retopologize hard-surface assets in Blender, and discover Bryant’s top-rated addons for Blender for an efficient design workflow. He’ll also discuss texturing using nodes and how to animate the model, all the while discussing his industry experiences to help you understand the important theory behind his design decisions.

By completing this workshop, you will feel confident sculpting in VR and have gained various techniques to develop your Blender workflow when it comes to hard-surface design, whether specifically for weapon assets or for bigger projects. Bryant’s FBX and Blender files are included with this workshop for subscribers to download.

3D Weapon Design VR Workflow: Concepting Using Substance 3D Modeler & Blender

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