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Unreal Engine 5 – Create Professional Cinematics & Trailers!

Unreal dsgsd 75浏览 0评论

Published 7/2024
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 4h 14m | Size: 4.16 GB

Master cinematic creation in Unreal Engine 5 with free assets, covering animation, VFX, lighting, and more step-by-step.

What you’ll learn
How to Install UE5, Download Marketplace Assets, and Navigate the Engine.
How to Edit Levels, Add and Control Static Meshes, Use Quixel Megascans, and Foliage.
Create Scenes in UE5 and Use All the Fundamental Cinematic Tools in the Engine, such as Camera Rig Rail & Rig Crane.
How to Animate a Full Cutscene, Industry Standard Rules, How to Add Characters with Animations.
How to Add Extra Effects Like Camera Shake, Particle VFX, Niagara VFX, Sounds, and Transitions.
Create Lighting for Your Scenes from Scratch, Detailed Explanation, and Control of Post Process Volume.
Professional Camera Settings and Rendering Features.
Bonus Chapter – Creating and Color Grading Your Rendering in Da Vinci Resolve.

Requirements
A basic understanding of UE4 or UE5 is helpful but not required.

Description
Are you a game developer looking to enhance your cinematics or an animator eager to master real-time animation in Unreal Engine? You’re in the right place! In this course, I’ll walk you through everything you need to know about creating cinematics in Unreal Engine. We’ll harness the engine’s powerful toolset and go through the entire process of crafting impressive cutscenes.If you’re new to Unreal Engine, don’t worry, I’ve got you covered. This course includes essential basics, from installing the engine to setting up projects and navigating level editing. We’ll exclusively use free assets and create a complete video together, step by step, covering character animation, Niagara VFX, lighting systems, and Post Process workflows.Once you’ve mastered the fundamentals or if you already have experience, we’ll explore UE5’s cinematic tools. You’ll learn to use the Cinematic Camera for realistic movie simulations and delve into tools like the rail rig and crane rig for professional camera movements, based on my years of experience and daily workflow.I’ve had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I’ve gained, I aim to pass on to aspiring artists in my courses, who find themselves in the same place where I once started my journey.

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