Last updated 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.25 GB | Duration: 13h 0m
Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5!
What you’ll learn
How to make an Action Platformer similar to the Mega Man Series
Unreal Engine Blueprints, starting from the basics up to advanced usage
Character abilities such as Wall Jumping, Sliding and more
Different types of 2D projectiles and shooting
Create 4 different types of Enemies and their AI
How to create 2D levels with tile sets and tile maps
Best Practices for 2D and 2D/3D hybrid games in Unreal Engine
How to make a dynamic camera system
Requirements
No prior programming or Unreal Engine experience needed! You’ll learn everything you need to know.
Description
Welcome to the Make a 2D Action Platformer in Unreal Engine 5 Course.This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I’ve gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.By making a 2D Action Platformer like Mega Man you’ll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!We’ll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.After that we’ll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.We’ll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.Not only will you learn how to implement these abilities using best practices, but you’ll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!We’ll also create 4 different enemy types that all have different AI behavior.We’ll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.Lastly we’ll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we’ve learned so far to create a complete action platformer level!
Overview
Section 1: Course Orientation
Lecture 1 Curriculum Overview
Lecture 2 Why make 2D Games with Unreal Engine?
Lecture 3 What Version of Unreal Engine to use (UE5.3)
Lecture 4 How to ask for help
Lecture 5 Backing Up Your Projects
Section 2: Unreal Engine 5 Crash Course
Lecture 6 About the Unreal Engine 5 Crash Course
Lecture 7 How to Install Unreal Engine 5
Lecture 8 How to create a new Project
Lecture 9 How to navigate the Editor
Lecture 10 Content Drawer and Blueprints
Lecture 11 How to make a simple Blueprint
Lecture 12 Adding functionality to our Blueprint
Lecture 13 Useful Keyboard Shortcuts and Tips
Lecture 14 How to debug your games
Section 3: Paper 2D Basics
Lecture 15 What are Paper 2D and PaperZD?
Section 4: Basics and Character Movement
Lecture 16 Action Platformer Overview
Lecture 17 Asset Download
Lecture 18 Project Creation and Settings
Lecture 19 Preparing all of our Sprites
Lecture 20 Inheritance and making the Character Blueprint
Lecture 21 Possessing the Player and Camera Setup
Lecture 22 Setting Up Inputs and Movement
Lecture 23 Setting Up Animations with PaperZD
Lecture 24 Improving Character Movement
Lecture 25 Making the Iconic Mega Man Jump
Section 5: Making the Player Projectile
Lecture 26 Creating Projectiles
Lecture 27 Creating Flipbook VFX
Lecture 28 Enabling the Player to Shoot
Lecture 29 Limiting the Amount of Shots
Section 6: Health and Damage System
Lecture 30 Creating the Enemy Base
Lecture 31 Health and Damage System
Lecture 32 Damage Flash Material
Lecture 33 Damaging the Player
Lecture 34 Player Knockback and Stun
Section 7: Advanced Player Abilities
Lecture 35 Making the Charged Shot
Lecture 36 Organizing Variables
Lecture 37 Charge Material Flashing
Lecture 38 Cube Grid and Greyboxing
Lecture 39 Wall Slide System
Lecture 40 Wall Slide Animation and Wall Jump
Lecture 41 Building the RootMotion Plugin on Mac and Linux
Lecture 42 Implementing the Ground Slide
Lecture 43 Improving the Slide
Section 8: Checkpoints and Respawn
Lecture 44 Respawning the Player
Lecture 45 Checkpoint System
Lecture 46 Fall Detection
Section 9: Enemies and AI
Lecture 47 Making the First Enemy AI
Lecture 48 Shooting Enemy AI
Lecture 49 Projectile Knockback
Lecture 50 Making a Flying Enemy
Lecture 51 Making the Chaser Enemy
Section 10: User Interface
Lecture 52 UI Introduction
Lecture 53 Designing the Health UI
Lecture 54 Making the Health UI Functional
Section 11: Adding Sound Effects
Lecture 55 How to Play Sound Effects
Lecture 56 Adding the Remaining One-Off Sounds
Lecture 57 Animation Dependent Sounds
Lecture 58 Looping Sounds
Section 12: Level Creation
Lecture 59 Making 2D/3D Hybrid Levels
Lecture 60 Preparing our Tile Sets
Lecture 61 How to Make a Tile Map
Lecture 62 Fixing Exposure and 2D Settings
Lecture 63 Using the Orthographic Camera
Lecture 64 Orthographic Camera Changes with UE 5.4
Lecture 65 Making a Dynamic 2D Camera System
Lecture 66 Planning out our Level
Lecture 67 Blocking out the Level
Lecture 68 Decorating the Level
Lecture 69 Implementing the Win Condition
Lecture 70 Placing the last Fall Detector
Lecture 71 Framerate Settings for Packaged Build
Lecture 72 Finished Project FIles
Section 13: Extra: Ladder Climbing
Lecture 73 Ladder Climbing System
Lecture 74 Releasing the Climbing State
Section 14: Bonus: What’s next?
Lecture 75 Bonus Lecture
Beginner and Intermediate Unreal Engine developers,Game Designers that want to make Action Platformers
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