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Make A 2D Action Platformer In Unreal Engine 5

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Last updated 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.25 GB | Duration: 13h 0m

Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5!

What you’ll learn
How to make an Action Platformer similar to the Mega Man Series
Unreal Engine Blueprints, starting from the basics up to advanced usage
Character abilities such as Wall Jumping, Sliding and more
Different types of 2D projectiles and shooting
Create 4 different types of Enemies and their AI
How to create 2D levels with tile sets and tile maps
Best Practices for 2D and 2D/3D hybrid games in Unreal Engine
How to make a dynamic camera system

Requirements
No prior programming or Unreal Engine experience needed! You’ll learn everything you need to know.

Description
Welcome to the Make a 2D Action Platformer in Unreal Engine 5 Course.This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I’ve gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.By making a 2D Action Platformer like Mega Man you’ll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!We’ll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.After that we’ll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.We’ll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.Not only will you learn how to implement these abilities using best practices, but you’ll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!We’ll also create 4 different enemy types that all have different AI behavior.We’ll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.Lastly we’ll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we’ve learned so far to create a complete action platformer level!

Overview
Section 1: Course Orientation

Lecture 1 Curriculum Overview

Lecture 2 Why make 2D Games with Unreal Engine?

Lecture 3 What Version of Unreal Engine to use (UE5.3)

Lecture 4 How to ask for help

Lecture 5 Backing Up Your Projects

Section 2: Unreal Engine 5 Crash Course

Lecture 6 About the Unreal Engine 5 Crash Course

Lecture 7 How to Install Unreal Engine 5

Lecture 8 How to create a new Project

Lecture 9 How to navigate the Editor

Lecture 10 Content Drawer and Blueprints

Lecture 11 How to make a simple Blueprint

Lecture 12 Adding functionality to our Blueprint

Lecture 13 Useful Keyboard Shortcuts and Tips

Lecture 14 How to debug your games

Section 3: Paper 2D Basics

Lecture 15 What are Paper 2D and PaperZD?

Section 4: Basics and Character Movement

Lecture 16 Action Platformer Overview

Lecture 17 Asset Download

Lecture 18 Project Creation and Settings

Lecture 19 Preparing all of our Sprites

Lecture 20 Inheritance and making the Character Blueprint

Lecture 21 Possessing the Player and Camera Setup

Lecture 22 Setting Up Inputs and Movement

Lecture 23 Setting Up Animations with PaperZD

Lecture 24 Improving Character Movement

Lecture 25 Making the Iconic Mega Man Jump

Section 5: Making the Player Projectile

Lecture 26 Creating Projectiles

Lecture 27 Creating Flipbook VFX

Lecture 28 Enabling the Player to Shoot

Lecture 29 Limiting the Amount of Shots

Section 6: Health and Damage System

Lecture 30 Creating the Enemy Base

Lecture 31 Health and Damage System

Lecture 32 Damage Flash Material

Lecture 33 Damaging the Player

Lecture 34 Player Knockback and Stun

Section 7: Advanced Player Abilities

Lecture 35 Making the Charged Shot

Lecture 36 Organizing Variables

Lecture 37 Charge Material Flashing

Lecture 38 Cube Grid and Greyboxing

Lecture 39 Wall Slide System

Lecture 40 Wall Slide Animation and Wall Jump

Lecture 41 Building the RootMotion Plugin on Mac and Linux

Lecture 42 Implementing the Ground Slide

Lecture 43 Improving the Slide

Section 8: Checkpoints and Respawn

Lecture 44 Respawning the Player

Lecture 45 Checkpoint System

Lecture 46 Fall Detection

Section 9: Enemies and AI

Lecture 47 Making the First Enemy AI

Lecture 48 Shooting Enemy AI

Lecture 49 Projectile Knockback

Lecture 50 Making a Flying Enemy

Lecture 51 Making the Chaser Enemy

Section 10: User Interface

Lecture 52 UI Introduction

Lecture 53 Designing the Health UI

Lecture 54 Making the Health UI Functional

Section 11: Adding Sound Effects

Lecture 55 How to Play Sound Effects

Lecture 56 Adding the Remaining One-Off Sounds

Lecture 57 Animation Dependent Sounds

Lecture 58 Looping Sounds

Section 12: Level Creation

Lecture 59 Making 2D/3D Hybrid Levels

Lecture 60 Preparing our Tile Sets

Lecture 61 How to Make a Tile Map

Lecture 62 Fixing Exposure and 2D Settings

Lecture 63 Using the Orthographic Camera

Lecture 64 Orthographic Camera Changes with UE 5.4

Lecture 65 Making a Dynamic 2D Camera System

Lecture 66 Planning out our Level

Lecture 67 Blocking out the Level

Lecture 68 Decorating the Level

Lecture 69 Implementing the Win Condition

Lecture 70 Placing the last Fall Detector

Lecture 71 Framerate Settings for Packaged Build

Lecture 72 Finished Project FIles

Section 13: Extra: Ladder Climbing

Lecture 73 Ladder Climbing System

Lecture 74 Releasing the Climbing State

Section 14: Bonus: What’s next?

Lecture 75 Bonus Lecture

Beginner and Intermediate Unreal Engine developers,Game Designers that want to make Action Platformers

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