Duration 16h Project Files Included MP4
Title: DVIZ – UE5 – Marvelous Designer for ArchViz
Info:
Learn to master one of the most powerful software in the world to CREATE CINEMATOGRAPHIC quality FABRICS and conquer the financial, geographic and time freedom you’ve always dreamed of!
This course will show you, 3D Artist or Architect, what you need to know about Marvelous Designer to further enhance your architectural presentations, bringing interactivity to them! Including exporting to Unreal Engine.
The course has over 16 hours of content, no filler or fluff! Divided into 12 modules with the step by step created to promote the best for your learning. Even if you have ZERO experience in animation or fabrics, I will introduce you to each button of the software and teach you how to think strategically to become an expert in this tool for fabrics in Archviz.
01 – Preparing the Workflow
Preparing files for submission to Marvelous
Exporting correctly to Marvelous
02 – Program and Interface
Getting to know the website and the market.
Downloading Marvelous
Interface
2D Window – Understanding the Creation Area
3D Window – Viewing the Model
Editor Properties
seams
03 – Import
Importando Assets
04 -First creations
Rectangular fabrics
Round Fabrics
Blankets
Pillows and Blankets
05 – Detailed bedding and fabrics
Simple sheet and concepts
Detailed sheet
Pillows Part 1
Pillows Part 2
Duvet part 01 – Simple
Adding details
Duvet part 02 – Sophisticating the model
Complex Blankets
Sculpt tool (Adding details) – Timelapse
Exercises and Analysis
06 – Exporting Correctly
Export to other software
Correct way of exporting to use IDs
07 – Curtains
Curtain 01 – Simple with barred
Curtain 02 – Rail curtains
Curtain 03 – Variations and classic
Curtain 04 – Holes and folds
Curtain 05 – Theater
08 – Optimization
Model Optimization ( Polygon Reduction)
09 – Animation
Understanding the Parameters
Animating Curtain and Collisions
Variations of Animations
Importing animations and interacting
Exporting Animations (Alembic)
Beautiful complex animation!
10 – Detailed Models
Modeling Enhancement (Details) Part 01
Modeling Husk Chair Part 01
Modeling Husk Chair Part 02
11 – Export in FBX
Export Animations (FBX and Point Cache)
12 – Exporting
For Unreal Engine.
13 -Closing
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