Dave Reed | Duration: 4:08 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 1,16 GB | Language: English
We’ll be constructing a cute and complex character, step by step, and then exporting to Blender for rendering. We’ll start with simple shapes as usual, and work our way up from there! This class is about getting deeper into the workflows and problem solving to foster really great sculpts. I focus a lot on the why; decision making tips, rules of thumb, best practices. Allowing for style that brings, life, emotion, and FUN to the art and the creative process!
In this class we’ll cover:
• How to create that simple classic 3D head shape
• Choosing primitives to block out the body and hair
• Keeping your sculpt smooth and efficient
• Tips and tricks for stylization and keeping the art fresh
• Blender prep and full pipeline from tablet to computer
• Creating a clean character turntable
You should be pretty familiar with Nomad Sculpt already for this class. (Intermediate – Advanced)
We’ll do all of the sculpting in Nomad Sculpt (iPad or Tablet)
Blender work will require a computer, as well as basic video editing software to create the high resolution final turntable.
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