3d Motive – C# for Unity Developers
In this lesson, Alan Thorn is going to be covering C# fundamentals as well as how to script in Unity using the C# language. Here you’ll learn how to create basic script files and get and understanding for variables, functions, events, loops, conditional statements, and classes as you get your feet wet with programming in Unity.
Volume 1 : –
Chapter 1 – Introduction 01:01
Chapter 2 – Creating a C# Script File 03:24
Chapter 3 – Compiling and the Console Window 02:32
Chapter 4 – Creating a Hello World Application 05:40
Chapter 5 – Introducing Variables 05:15
Chapter 6 – Writing Expressions with Variables 03:23
Chapter 7 – Enumerations 04:31
Chapter 8 – Constants 03:03
Chapter 9 – Conditional Statements and If 05:54
Chapter 10 – For Loop 05:34
Chapter 11 – While Loop 02:20
Chapter 12 – Functions Introduction 05:35
Chapter 13 – Events Introduction 04:27
Chapter 14 – Functions with Arguments and Return Values 08:33
Chapter 15 – Classes Introduction 03:45
Chapter 16 – Rotating Objects with the Transform Class 05:06
Chapter 17 – Unity Class Documentation 02:26
Chapter 18 – Derived Classes Introduction 04:09
Chapter 19 – Extending a Class 03:45
Chapter 20 – Mono Behaviour 02:46
Volume 2 : –
Chapter 1 – Introduction 00:59
Chapter 2 – Coroutine Details 03:11
Chapter 3 – Creating a Coroutine 03:30
Chapter 4 – Wait For Seconds and Coroutines 03:33
Chapter 5 – Coroutines and Frame Delays 02:38
Chapter 6 – Going further with Coroutines 03:55
Chapter 7 – Components and Communication 03:06
Chapter 8 – Accessing Components 03:01
Chapter 9 – Searching For Components 02:36
Chapter 10 – Using Broadcast Message 06:12
Chapter 11 – Polymorphism and Virtual Functions 05:52
Chapter 12 – Overriding Virtual Functions 03:34
Chapter 13 – Validation with C# Properties 06:29
Chapter 14 – Delegates 04:44
Chapter 15 – Moving Further with Delegates 03:42
Chapter 16 – Game Objects 03:12
Chapter 17 – Searching For Game Objects 05:07
Chapter 18 – Transforms and Hierarchies 05:39
Chapter 19 – Transforms and Translations 01:57
Chapter 20 – Transforms and Rotations 01:44
Chapter 21 – Transforms and Scaling 01:20
Chapter 22 – Singletons 07:00
Volume 3 : –
Chapter 1 – Introduction 00:57
Chapter 2 – Fixing Game Resolution From the Editor 03:13
Chapter 3 – Fixing Game Resolution From Script 04:31
Chapter 4 – Saving and Restoring Game Resolution 06:48
Chapter 5 – Editing Materials From Script 06:25
Chapter 6 – Creating Component Dependencies 03:32
Chapter 7 – Scheduling Regular Tasks 03:27
Chapter 8 – Creating Animation Curves 07:50
Chapter 9 – Preparing to Work with Curves 02:38
Chapter 10 – Animating Motion with Curves 08:19
Chapter 11 – Notifications and Events 03:30
Chapter 12 – Making the Notifications Manager a Singleton Object 03:12
Chapter 13 – Using .NET Dictionaries to Record Listeners 03:09
Chapter 14 – Adding Listener Objects 03:36
Chapter 15 – Posting Notifications 03:01
Chapter 16 – Moving Further 02:40
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