Helloluxx – Mastering Materials Part 2 : Reflectance
Build your own materials using the Cinema 4D Release 16 shader system, primarily focussing on the powerful Reflectance Channel. In this second of a series of tutorials for Mastering Materials in Cinema 4D, Tim Clapham takes you through the processes involved in building your own materials using the Cinema 4D shader system. With Cinema 4D Release 16, the material system in Cinema 4D evolved with the specular and reflection channels becoming merged into a new, more powerful Reflectance Channel. Reflectance allows you to combine multiple layers of specular and reflection using a variety of new functions offering creative possibilities for complex materials. Mastering Materials Part 2 focusses primarily on the Reflectance Channel, by creating a variety of materials which all use Reflectance you will explore the vast array of new parameters using a practical hands on approach.
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