Ray Wenderlich – Beginning OpenGL ES and GLKit: Objective-C
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The new set of APIs is collectively known as GLKit. It contains four main sections:
GLKView/GLKViewController. These classes abstract out much of the boilerplate code it used to take to set up a basic OpenGL ES project.
GLKEffects. These classes implement common shading behaviors used in OpenGL ES 1.0, to make transitioning to OpenGL ES 2.0 easier. They’re also a handy way to get some basic lighting and texturing working.
GLMath. Prior to iOS 5, pretty much every game needed their own math library with common vector and matrix manipulation routines. Now with GLMath, most of the common math routines are there for you!
GLKTextureLoader. This class makes it much easier to load images as textures to be used in OpenGL. Rather than having to write a complicated method dealing with tons of different image formats, loading a texture is now a single method call!
Note that this tutorial slightly overlaps some of the other OpenGL ES 2.0 tutorials on this site. This tutorial does not assume you have read them first, but if you have you might want to skip over the sections you already know.
More info: homepage
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