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Modeling and Sculpting Environments for Video Games

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Gumroad – Modeling and Sculpting Environments for Video Games

Duration: 6hrs+ | Video: AVC (.mp4) 1920×1080 30fps | Audio: AAC 44.1KHz 2ch | 3.5GB

Genre: eLearning | Language: English

Modeling and Sculpting Environments for Video Games by Erik “The Viking” Jakobsen
I’m a Senior Staff environment artist at Sony Santa Monica on the God of War dev team. I’ve been crafting game environments for 16 years working on…
I go through my full process of modeling in Maya and Sculpting in Zbrush for both architecture as well as the world famous God of War organic rocks. This video series includes over 6+ hours of content, tips and tricks, all project assets(Maya and Zbrush files), as well as bonus content at the end of each video highlighting the life and culture at Sony Santa Monica!
-Tour of the art gallery for the 10 year anniversary of God of War.
-Tour of the new Santa Monica Studio.
-Interview and critique from Lead Environment Artist Nick Reynolds.
-Interview and critique from Mr. God of War Paul Coda.
-Alternate ending for God of War Ascension (not really)
I am a Senior Staff Environment Artist on the God of War Dev team at Sony Santa Monica. I have been an environment artist for 16 years working games like the Bards Tale remake, Saboteur, and God of War Ascension.

Modeling and Sculpting Environments for Video Games

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