How to Program Games: Tile Classics in JS for HTML5 Canvas
MP4 | Video: 1280×720 | 58 kbps | 44 KHz | Duration: 15 Hours | 2.70 GB
Genre: eLearning | Language: English
Learn to code tile-based worlds and related core gameplay for genres like arcade, overhead racing, and puzzle adventure.
In this course you’ll be programming a few classic game types that use 2D tile-based worlds. The technology you’ll use is JavaScript for HTML5 Canvas, so you can follow along with just a plain text editor and ordinary web browser. I’ve attached my example code for every step to ensure you can’t get stuck. At the end of this course I cover a handful of additional ways you can apply and extend this popular gameplay format.
Upon completing this course you’ll receive a complete PDF of my 500-page textbook on game development: Hands-On Intro to Game Programming. The book contains over 100 exercises, a couple of additional game types, and extra material to read in more detail about the projects in this course.
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