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Fundamentals of First Person Shooter Games in Unity

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Fundamentals of First Person Shooter Games in Unity
2.5 Hours | Video: AVC (.mp4) 1280×720 | Audio: AAC 48KHz 2ch | 466 MB
Genre: eLearning | English

Indie game developers can learn fundamentals like level creation and camera movement in Unity for their own FPS games
* Lectures 21
Creating every First Person Shooter game requires some fundamental skills: level design, camera movement, etc. Using Unity, this course hopes to provide some basics in those areas those areas that can be applicable for all of your FPS projects
*A separate window at the Top-right of the screen so you can see what is going on in different locations.
*How to choose different camera view with keyboard to switch to different cameras like NFS or any other racing game.
*Take snapshots of different game contents that you can use to implement your own photo gallery or displaying a past key moment.
*Creating a telescopic camera that can be used to zoom in and out to any enemy or other obstacle.
*Making a camera that can inspect(move on a specific orbit/ Zoom in and out) and create a minimap at the right-bottom
*Create a terrain.
*How to modify a terrain I.e how you can create mountains and volcano using the default tool.
*How to paint different textures on your terrain.
*How you can add trees and grass.
*How you can add smoke fire using unity’s particle systems.
*How you can add different sounds and 3d models to make your environment more complete.
*You should download and install unity’s latest version before starting the course.


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