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The Complete Game Developer course – Build 60 Games

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The Complete Game Developer course - Build 60 Games

The Complete Game Developer course – Build 60 Games
WEBRip | MP4/AVC, ~118 kb/s | 1280 x 720 | English: AAC, 61.6 kb/s (2 ch), 48.0 KHz | 7.75 GB
Genre: Development / Game Development | Language: English | +Project Files

Learn to build 60 games in Construct 2 without programming. Learn the secrets behind top selling mobile games. Learn to build 60 games in Construct 2 without coding. Master game development by building 60 practical projects. Learn to make art and design games in Photoshop. Learn to build games completly from scratch.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive so I am actively in the field building apps and making money
  • I have been teaching since 2002
  • I personally love learning online and my life is much better because I have learned online rather than a classroom
  • I am one of the top 10 highest grossing Udemy teachers
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 150k students worldwide

Who is this class for?

  • People who want to improve their technical skills
  • Complete beginners
  • People who want to make money. I show people the tools on how to make money through various methods of passive income
  • People who want to get ahead of the pack by learning online.

How you will make money by learning new skills

  • Learn practical skills
  • Learn about how leverage your new skills to greater wealth
  • Learn through practical examples

Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

  • Motivated me
  • Helped my career
  • Helped me as a teacher
  • Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

What are the requirements?

  • You need the paid version of Construct 2
  • Must be using a PC
  • This course does not support virtual mac environments

What am I going to get from this course?

  • Over 425 lectures and 34.5 hours of content!
  • Make games from scratch
  • Know how to build game mechanics
  • How to release your own game
  • How to make basic art in Photoshop
  • Use Construct 2

What is the target audience?

  • Complete beginners
  • Not for advanced game developers

Curriculum
Section 1: Introduction
Lecture 1 01. Introduction 01:22
Lecture 2 02. Course requirements and how to use this course 11:01
Lecture 3 03. Construct 2 crash course part 1 07:13
Lecture 4 04. Construct 2 crash course part 2 06:52
Section 2: 02. Make A Simple fun avoid falling blocks game
Lecture 5 01. Introduction 00:50
Lecture 6 02. Starting the project 02:07
Lecture 7 03. Starting the project 06:13
Lecture 8 04. Adding in the players 05:06
Lecture 9 05. Adding in the player controls 05:09
Lecture 10 06. Adding in the spike logi 05:21
Lecture 11 07. Adding in the score 04:47
Lecture 12 08. Setting up the HUD and the game over logic 07:23
Lecture 13 09. Adding in the home screen 05:18
Lecture 14 10. Making the art 05:35
Lecture 15 11. Adding in the art to the game 09:35
Lecture 16 12. Conclusion and Challenge 01:03
Section 3: Make a fun simple falling block game
Lecture 17 01. Introduction 00:50
Lecture 18 02. Starting the project 02:07
Lecture 19 03. Starting the project 06:13
Lecture 20 04. Adding in the players 05:06
Lecture 21 05. Adding in the player controls 05:09
Lecture 22 06. Adding in the spike logi 05:21
Lecture 23 07. Adding in the score 04:47
Lecture 24 08. Setting up the HUD and the game over logic 07:23
Lecture 25 09. Adding in the home screen 05:18
Lecture 26 10. Making the art 05:35
Lecture 27 11. Adding in the art to the game 09:35
Lecture 28 12. Conclusion and Challenge 01:03
Section 4: 04. Build a simple Circular shooter
Lecture 29 01. Introduction 00:46
Lecture 30 02. Game Preview 02:11
Lecture 31 03. Starting the game 04:24
Lecture 32 04. Adding in the controls and the basic game logic 05:22
Lecture 33 05. Adding in the enemy logic 05:18
Lecture 34 06. Adding in the enemyLogic 08:02
Lecture 35 07. Adding in the game over logic 05:38
Lecture 36 08. Adding in the home screen logic 05:17
Lecture 37 16. Conclusion and Challenge 01:14
Section 5: 05. Build a simple monochrome game
Lecture 38 01. Introduction 00:42
Lecture 39 02. Game Preview 02:01
Lecture 40 03. Starting the game 05:03
Lecture 41 04. Adding in simulated stars 05:03
Lecture 42 05. Adding in the player timers 06:02
Lecture 43 06. Adding in the collectable logic 05:31
Lecture 44 07. Adding in the gamestate logic 09:09
Lecture 45 08. Adding in some finesse 02:48
Lecture 46 09. Making the art 04:48
Lecture 47 10. Adding in the art and finalzing the gmae 02:11
Lecture 48 12. Conclusion and Challenge 00:47
Section 6: 06. Build a simple mobile shooter in HD
Lecture 49 01. Introduction 00:58
Lecture 50 02. Introduction to the game we will be making 02:04
Lecture 51 03. Starting the file and adding the game sprites 05:31
Lecture 52 04. Setting up the player 05:07
Lecture 53 05. Fixing the mouse issue 04:13
Lecture 54 06. Adding in the enemy logic 06:11
Lecture 55 07. Setting up winning and losing conditions 05:14
Lecture 56 08. Making the items in photoshop 04:39
Lecture 57 09. Making the title screen 05:50
Lecture 58 10. Exporting the art 06:10
Lecture 59 11. Conclusion and Challenge 01:07
Section 7: 07. Build an avoid mobile game
Lecture 60 01. Introduction 00:53
Lecture 61 02. Introduction to the game we will be making 02:39
Lecture 62 03. Starting the project 05:05
Lecture 63 04. Setting up the avoid blocks 04:05
Lecture 64 05. Setting up the block spawning timer 04:17
Lecture 65 06. Setting up the game logic 07:15
Lecture 66 07. Fixing the bound to layout issue 03:24
Lecture 67 08. Adding in the rest of the menus 07:04
Lecture 68 09. A simple way of adding color 04:01
Lecture 69 10. Making the Art 10:09
Lecture 70 11. Implementing the art and testing the game 04:04
Lecture 71 12. Conclusion and Challenge 01:01
Section 8: 08. Build a simple collection game
Lecture 72 01. Introduction 00:54
Lecture 73 02. Introduction to the game we will be making 02:09
Lecture 74 03. Starting a project 04:17
Lecture 75 04. Adding in the green block logic 04:08
Lecture 76 05. Adding in timers 05:46
Lecture 77 06. Fixing the spawning problem 04:34
Lecture 78 07. Addin in the score 03:49
Lecture 79 08. Setting up the lose condition 06:06
Lecture 80 09. Adding in particles 04:36
Lecture 81 10. Making the title screen 06:43
Lecture 82 11. Exporting the art 02:52
Lecture 83 12. The importance of housekeeping 02:01
Lecture 84 13. Conclusion and Challenge 00:57
Section 9: 09. Building a simple fall down game
Lecture 85 01. Introduction 00:44
Lecture 86 02. Introduction to the game we will be making 02:06
Lecture 87 03. Starting a new project 04:04
Lecture 88 04. Adding the controls 05:20
Lecture 89 05. Adding in the bars 04:03
Lecture 90 06. Setting up the lose logic 04:20
Lecture 91 07. Adding in the game logic 05:06
Lecture 92 08. Making the art 07:49
Lecture 93 09. Wrapping up the game 04:39
Lecture 94 10. Conclusion and Challenge 00:55
Section 10: 10. Making an physics endless runner
Lecture 95 01. Introduction 00:43
Lecture 96 02. Introduction to the game we will be making 02:33
Lecture 97 03. Starting up the game file 04:38
Lecture 98 04. Setting up the game objects 05:15
Lecture 99 05. Adding in the timer and the spawning 04:39
Lecture 100 06. Setting up the game logic 06:05

The Complete Game Developer course - Build 60 GamesThe Complete Game Developer course - Build 60 Games
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