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Character Head Modeling: A Different Approach

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Character Head Modeling: A Different Approach
Character Head Modeling: A Different Approach
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 5h 5m | 2.68 GB
Genre: eLearning | Language: English

Learn a different approach to modeling heads by using linear NURBS curve cage production as a first step. This approach is fundamentally different from traditional methods and, once mastered, allows you to model from photos as well as drawings. So…

Modeling requires the artist to think in 3D, but how can you do this when your computer screen and pencil and paper operate in 2D? In this course, Character Head Modeling: A Different Approach, you will unlock the connection between 2D and 3D thinking through a different approach to 3D modeling (as opposed to more traditional methods such as box modeling). First, you will learn about schematics and how to use contour lines extracted from drawings and photographs of the face. Next, you’ll discover how to generate a 3D linear NURBS cage, and with it, you will create your head model polygon by polygon, from all parts of the face to the ears and back of the head. By the end of this course, you’ll have a new approach to head modeling that will help you create better character models than ever. Software required: Maya 2016, Photoshop cc 2015.

Character Head Modeling: A Different ApproachCharacter Head Modeling: A Different Approach

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