在本卷中,我们将建立第3卷中涉及的概念。首先,我们将学习如何创建一个更灵活了双颚面部骨骼。我们将学习如何使用Maya的晶格变形以达到非常有机的变形。我们甚至还可以学习如何设计我们自己的的肉质眼钻机模拟眼睑周围的皮肤滑动效果。整体而言,我们将重点放在建立一个漫画家友好的面部钻机。
这些课程的设计应采取的序列,所以我们真的鼓励你继续本节开始前第3卷。我们也鼓励您充分利用每个卷的分配遵循。这些任务将让你拿你学到的东西,这些工具和技术应用到自己的项目。
Dixxl Tuxxs – Quick Start to Modeling in Maya: Volume 4
Software used
In this volume, we’ll build on the concepts covered in volume 3. We’ll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We’ll learn how to work with Maya’s lattice deformer to achieve very organic deformations. We’ll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we’ll focus on building an animator-friendly facial rig.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.
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Quick_Start_to_Modeling_in_Maya_Volume_4.part2.rar: http://www.t00y.com/file/34077895
Quick_Start_to_Modeling_in_Maya_Volume_4.part3.rar: http://www.t00y.com/file/34077896
Quick_Start_to_Modeling_in_Maya_Volume_4.part4.rar: http://www.t00y.com/file/34077897
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