Exciting news for fans of GPU rendering: the Indigo 4 public beta is out! After a long development period a first beta of Indigo 4 is ready to make some amazing images at blazing speeds, using all your OpenCL devices – NVIDIA, AMD and Intel GPUs are all welcome to the rendering party.
In addition to the new pure GPU rendering, there are some other new features:
* General optimisations and rendering speedups:
* Most scenes should render faster on the CPU.
* MLT should be a lot faster for simple scenes now.
* OpenGL viewport is a lot faster
* Sped up rendering double-sided thin material a lot.
* Optimised object tree building
* Rewrote much of Indigo’s subdivision and displacement
* New image saving options. (check out the ‘Image Saving’ tab in the options dialog)
* Added pixel info picker to toolbar
* Added a detachable material preview widget
* Oren-Nayar: Added new implementation of the more accurate model, replacing the ‘qualitative’ model that was being used before.
* Added measured BRDF support
* Added Fast-SSS material
Home Page – http://www.indigorenderer.com/
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