在Photoshop和Maya复古游戏纹理教程
时长:3小时8分
软件:UDK(2012-10), Maya 2013, Photoshop CS6, Illustrator CS6
这个教程的总体目标是学习如何创建复古风格的游戏贴图和材质。
我们重点会学习ps中众多的纹理技术,并转入udk进行材质和光照的制作。
Duration 3h 8m Level Intermediate Project Files Included 15 FPS MP4
Software used
UDK(2012-10), Maya 2013, Photoshop CS6, Illustrator CS6
What you will learn
The overall goal of this project is to learn how to create stylized textures and materials for games. This tutorial will focus on the creation of a vintage sign asset using multiple texturing techniques in Photoshop and ending with a real time version of the sign in game (UDK) with working materials for lights. Using this knowledge, you will be able to create your own assets and understand stylization when it comes to creating textures and establishing identity within game art.
Download uploaded
http://uploaded.net/file/w0wbxth2/DTCreVinTexGAPSMaya.part1.rar
http://uploaded.net/file/kevda1j9/DTCreVinTexGAPSMaya.part2.rar
http://uploaded.net/file/amv3t6us/DTCreVinTexGAPSMaya.part3.rar
http://uploaded.net/file/sya0w0ss/DTCreVinTexGAPSMaya.part4.rar
http://uploaded.net/file/y76nr54j/DTCreVinTexGAPSMaya.part5.rar
http://www.filefactory.com/file/cbw289mfjxn/DTCreVinTexGAPSMaya_part5_rar
Download 百度云
转载请注明:0daytown » Dixxl Tuxxs – Creating a Vintage Textured Game Asset in Photoshop and Maya