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Gumroad – Herringbone Brick Tutorial Parts 1-3 by Josh Lynch

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Gumroad – Herringbone Brick Tutorial Parts 1-3 by Josh Lynch

Info:
Herringbone Bricks: Part 1 “The Pattern”

Herringbone Bricks: Part 1 “The Pattern” – is part one of a tutorial series.

This tutorial focuses specifically on methods used to create a herringbone pattern using Substance Designer. In addition, we will look at how to use functions inside of Substance Designer to reduce maintenance.

The later releases in the series will go over methods to create sculpted edges and surface detail. Followed by final material details with full treatments to albedo, gloss, and AO.

Skill Level – Experienced to Intermediate
Herringbone Bricks: Part 2 “Surface Detail”
Herringbone Bricks: Part 2 “Surface Detail” – is part two of a tutorial series.

This tutorial focuses specifically on methods used to create surface detail inside of Substance Designer.

• Workflows and techniques to create sculpted looking edges and surface detail.
• A lightweight set up for creating cracks.
• Methods to make the bricks less stiff and rigid by adding depth and angle variety.
• Using masks to isolate detail as well as techniques to scatter detail around for a more organic and varied look.

The later releases in the series will go over methods to create final material details with full treatments to albedo, gloss, and AO.

Skill Level – Experienced to Intermediate

Herringbone Bricks: Part 3 “Material Definition”

Herringbone Bricks: Part 3 “Material Definition” – is the final part of a three part tutorial series.

This tutorial focuses specifically on methods used to create material definition and ambient occlusion detail inside of Substance Designer.

• Workflows and techniques to create material definition with respect to PBR workflows.
• Using existing data from the height and normal maps for gloss and albedo.
• Workflows and methods to create storied details such as grime and age.
• Using masks to isolate detail as well as techniques to scatter detail around for a more organic and varied look.

Skill Level – Experienced to Intermediate


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