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Lynda – Unity 5: Network Gaming

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Lynda - Unity 5: Network Gaming

Lynda – Unity 5: Network Gaming
Size: 532 MB | Duration: 1h 35m | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Adding a multiplayer component can enhance a game’s overall playability—not to mention its staying power in the marketplace. In this course, boost your network development skills and discover how to use Unity 5 to add multiplayer network components to your games. Bruce Van Horn starts by covering a little network game theory, and then dives into the creation of a multiplayer tank combat game. Learn how to adapt this classic game concept into a network-playable LAN game that can be played over the Internet. Along the way, learn about setting up the Network Manager, adding health indicators, fragging the enemy, and more.

Topics include:
* Reviewing how network gaming works
* Creating a multiplayer game
* Setting up the Network Manager
* Testing the game
* Firing projectiles
* Adding a health indicator
* Fragging the enemy
* Respawning
Lynda - Unity 5: Network GamingLynda - Unity 5: Network Gaming
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