CGCookie – Introduction to Retopology
Info:
As modern workflows have incorporated more sculpting, the previous techniques of box-modeling and poly-modeling have seen less use. In place of these older workflows is a new synergy between artistically-driven sculpting and technically-minded poly-modeling, through a process known as Retopology.
Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based mesh for animation, but it’s also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to.
Download uploaded
http://uploaded.net/file/u77984og/CGCookieIntroductionRetopology.part1.rar
http://uploaded.net/file/hh5rpyfb/CGCookieIntroductionRetopology.part2.rar
http://uploaded.net/file/8ebzzfmx/CGCookieIntroductionRetopology.part3.rar
http://uploaded.net/file/zo8sh1a5/CGCookieIntroductionRetopology.part4.rar
Download nitroflare
http://nitroflare.com/view/F9785C99B57D018/CGCookieIntroductionRetopology.part1.rar
http://nitroflare.com/view/420F3BD9F49E982/CGCookieIntroductionRetopology.part2.rar
http://nitroflare.com/view/973C9E072A34105/CGCookieIntroductionRetopology.part3.rar
http://nitroflare.com/view/F92EEFDC25C242A/CGCookieIntroductionRetopology.part4.rar
Download 百度云