Lynda – Building a 3D Game in SceneKit
Size: 256 MB | Duration: 1h 26m | Video: AVC (.mp4) 1280×720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Do you have a good idea for a 3D game, but find some of the technical aspects of 3D game creation to be a bit daunting? SceneKit—a 3D graphics API used in iOS programming—can help simplify this process, and make it easier to bring your game to life. In this course, learn how to leverage SceneKit to build a simple 3D game for iOS. Mike Wong helps to familiarize you with the basics of this high-level framework, covering how to build your first SceneKit game project, and work with scenes, nodes, physics, and particles.
Topics include:
* Setting up SceneKit
* The SceneKit coordinate system
* Using built-in view features
* Physics in SceneKit
* Spawning multiple objects and timers
* Optimizing performance
* Creating your first particle system
* Configuring and implementing a particle system
* Enabling touch
* The SceneKit coordinate system
* Using built-in view features
* Physics in SceneKit
* Spawning multiple objects and timers
* Optimizing performance
* Creating your first particle system
* Configuring and implementing a particle system
* Enabling touch
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