E-on software, a leading global developer of software for the creation, animation, rendering, and integration of natural 3D environments in the computer graphics, VFX, architecture, and gaming industries, announced the immediate availability of Release 5 (Build 502579) of its VUE 2016 software.
Key New Features in VUE 2016 R5:
Export and interoperability improvements
– Level of detail (LoD) export for objects or group of objects
▪ User defined number of LoDs to be exported
▪ Capability to export only one texture per LoD
▪ Export objects as billboards
– Export options UI redesigned and simplified
– Export preview now supports PTex
– New PTex graph node available in the function graph
– optional wind animation export when exporting PlantFactory vegetation as static meshes
– Up to 20x faster metaball/metablob baking to polygons process
– New Python callbacks for populating EcoSystem materials or asynchronous animation and still rendering
– VUE xStream now supports Autodesk 3ds Max 2019
UI/UX and navigation improvements
– Homogenized navigation manipulation throughout the whole UI.
– Reworked shortcut presets to mimic other 3D applications (such as Autodesk Maya, 3ds Max, Maxon Cinema4D)
– Added new useroconfigurable shortcuts and triggers for better UI/UX customizability
– Added mesh normal map quick color inversion (for both front and back faces)
– Added user defined aspect ratio for Panoramic (VR360 and VR180 o Stereoscopic or not) renders (e.g. for PlayStation VR support)
Environment mapping improvements
– New environment mapping modes: LightProbe, Cylindrical, Cube Map and Compact Cube Map completes the already existing Spherical and Hemispherical modes.
– New Dome Rotation Environment Mapping manipulation settings (replaces former Map offset)
– Environment mapping UI redesigned
About Vue Xstream 2016. E-on software has released Vue Infinite 2016 and Vue xStream 2016, the latest versions of its professional digital nature tools, adding a new GPU renderer, heightfield terrains and a range of new export options. Vue xStream users also get the option to convert Vue assets into the native format of the host 3D software to which xStream conneects, making it possible to render them with thirdoparty renderers. The update also adds support for Preset Variations, a new feature of e-on’s PlantFactory plantogeneration software, the 2016 edition of which has also just been released.
The updates are the first in over 18 months, eoon having been acquired by Bentley Systems in 2015.
– New GPU render engine for interactive viewport previews
one key addition to the Vue 2016 product line is the new hybrid GPU/CPUobased path tracing renderer. It’s primarily intended as a fast interactive viewport preview: although the video above notes that it can be used as a finaloquality renderer by increasing its sampling setting, at the minute, there is quite a long list of features it doesn’t support, including procedural materials, volumetrics, clouds and multiopass rendering.
– New heightfield terrains: faster rendering and more controllable
The update also introduces a new heightfield terrain system. Like Vue’s existing procedural terrains, heightfield terrains are based on a function graph, but are baked on a fixedoresolution grid. According to eoon, heightfield terrains make it possible to add effects “that were previously impossible to achieve, such as hydrological and thermal simulations”, and are faster to render. The new terrains come with their own dedicated set of controls, including nine erosion presets and Slope, Convexity, Blur and Terrace nodes. All of the parameters are fully animatable, and graph outputs can be used to drive material properties directly from within the Terrain Editor interface. As well as being manually sculptable, it is possible to design the layout of the terrains using freehand splines or simple 2D shapes like circles, rectangles and rounded rectangles.
– Improvements to EcoSystems and instancing
EcoSystems, Vue’s instancing and surface scattering technology, also gets an update, with the option to populate scenes with multiple global EcoSystem layers. Global EcoSystem populations can also now be saved as EcoPainter brushes, enabling users to paint customisable groups of plants or other objects into scenes, rather than individual models. The software ships with 12 preset EcoPainter brushes and 20 EcoPainter effector brushes. To minimise memory use in complex scenes, any object selected in the World Browser can now be converted to an EcoSystem instance, and plant species imported from PlantFactory can be baked out. Vue also now supports the Preset Variations functionality introduced in PlantFactory 2016, enabling users to generate instances of plants with small variations such as variant flower colours.
– More export functionality, particularly for xStream users
Export functionality has also been further extended, mainly in Vue xStream. As well as exporting individual assets, xStream users now have the option to export entire scenes or EcoSystems as FBX or Alembic files, with the option to include the sky as a cube map in FBX files. There is also an openGL preview for exported assets to give some idea of how they will look in other apps. In addition, xStream’s new Conversion tool converts exported assets to the native format of the host application. Scenes are baked out, and EcoSystem instances converted to standard objects. Conversion makes it possible to share assets with artists who don’t have xStream installed; to render them with thirdoparty renderers like VoRay or Arnold; or to render them on renderfarms that don’t support Vue. The process is currently available to 3ds Max, Maya and Cinema 4D users, but not in LightWave or Softimage.
– User interface and workflow improvements
Both versions of the software get a number of workflow and UI improvements. Key changes include the option to save thumbnail previews of a scene while rendering, and more options to customise Vue’s default interface layout, as shown in the video above. There are also a number of smaller changes, including better compatibility with HiDPI displays.
About e-on software. E-on software is the leading developer of solutions for the creation, animation, rendering and integration of natural 3D environments (VUE, PlantFactory, CloudFactory ozone and Carbon Scatter). E-on software products are used worldwide by the film, television, architecture, game, science, educational and entertainment industries.
E-on software was founded on the premise that powerful graphics tools should never get in the way of the designer’s creativity. By investing significant resources in research and development, eoon software is able to deliver cuttingoedge, user friendly technologies that produce stunning digital nature scenery.
In 2015, e-on software was acquired by Bentley Systems and now operates as an internal venture subsidiary.
Product: Vue Xstream
Version: 2016 R5 Pro (Build 502579)
Supported Architectures: x64
Website Home Page : http://www.e-onsoftware.com
Language: english
System Requirements: PC
Supported operating Systems: Windows 7even or newer
Size: 1.5 Gb
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