Sitni Sati releases Afterburn 4.2, is an advanced volumetric particle effects engine plug-in that works exclusively with Autodesk Media & Entertainment’s 3ds Max program, and gives you the ability to create realistic smoke, clouds, explosions and other organic fiery and gaseous effects.
Release history – 4.0:
AfterBurn 4 is the latest update of this plug-in. Since its first introduction back in 1997, AfterBurn has been used in numerous movies, IMAX films, games and commercials. This all-in-one solution enables rendering of ultra-realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosion effects, liquid metals, water and various procedurally defined solid objects. High quality output and flexibility are hallmarks of AfterBurn that makes it a perfect solution for any production pipeline. For existing AfterBurn users, here is a short list of the major features and additions to this exciting new version:
– AfterBurn Daemons
When selected in the ‘Source Particles/Daemons’ listbox, they will display a rollout directly inside AfterBurn. There is no need to select them inside the 3ds max viewport to be able to change parameters. This means faster workflow with fewer clicking.
– Shadow improvement
Raymarcher speed will be greatly improved if you use the new AfterBurn Shadow map, a real 3D shadow map, instead of Raytraced shadows. Rendered output is almost identical to that of Raytraced shadows, so the old AB Shadow map has been made obsolete.
– Geometry clipping
AfterBurn effects can now be contained within geometry, or be visible only to camera / reflection / refraction.
– Controllers read TP Data
Thinking Particles users will be able to pipe TP Data Channel values (including color) to AfterBurn by new abilities of AFC contollers.
– Shaders
All AfterBurn shaders are now rewritten as separate plug-ins. This makes it possible for 3rd party developers to easly implement their own noise routines in AfterBurn.
– Support for 3ds Max maps
Apart from built-in noise types, AfterBurn 4.0 can use any 3D texture map as its density. It is possible to even write your own noise types for AfterBurn. Noise parameters are moved to a separate rollout.
– FusionWorks
AfterBurn 4.0 is fully compatible with FusionWorks, SitniSati atmospheric renderer. That means it can properly blend with ScatterVL Pro and FumeFX. This makes the AfterBurn Renderer, which appeared in the list of Atmospherics, obsolete.
– Rendering non-clamped colors
If rendering uses non-clamped (real) colors channel, AfterBurn will write to that channel also. User will need to propery setup FusionWorks Renderer to create Non-Clamped Color channel.
– Viewport display
Besides spheres display, user now has an option to display 2D circles.
– AFC View
AFC View is accessible from AfterBurn Manager rollout. From there, you can easily access and manipulate all AFC and Gradient controls.
– Rollups rearranged
Parameters from the Manager and Shader/Illumination rollouts concerning rendering have been moved into the new Rendering rollout. Noise and Animation parameters have been moved to the Noise Animation rollout.
– 3ds Max script
More AfterBurn methods and AFC and Gradient controllers are exposed to max script.
About Afterburn. AfterBurn is an advanced volumetric particle effects engine plug-in that works exclusively with Autodesk Media & Entertainment’s 3ds Max program, and gives you the ability to create realistic smoke, clouds, explosions and other organic fiery and gaseous effects. AfterBurn is designed to work in concert with the integrated 3ds Max particle systems to augment their effects, and, in many cases, to create visual effects that you could not achieve easily using the 3ds Max program’s native tools. AfterBurn makes it possible for you to create convincing exhaust trails from rockets and missiles, fiery explosions that rival the real thing, swirling tornados that can rip buildings to shreds, gooey lava flows and much more. Just think of this tool as your organic effects generator within the 3ds Max environment.
AfterBurn is an incredibly powerful plug-in, used currently by major film effects companies, computer game developers, and “boutique” video production houses to create amazing visual results. We are glad you’ve invested in this powerful application to enhance your work, and we hope you’re eager to get started.
About Sitni Sati. Sitni Sati was founded back in 1999 and quickly became recognized in the field of VFX software development. Innovative ideas and extensive research of the natural phenomena resulted in FumeFX, praised as one of the fastest and most flexible CG fluid dynamics simulation systems available on any platform. Our dedication to constantly improve the software and usage of the latest technology available helped to narrow the barrier between reality and CG imagery. Sitni Sati software was used in films like Thor, Suckerpunch, Skyline, 2012, Percy Jackson and the Olympians, X-Men: Wolverine, Iron Man, Armageddon, Matrix Reloaded and more.
Product: SitniSati Afterburn
Version: 4.2
Supported Architectures: x64
Website Home Page : http://www.afterworks.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Software Prerequisites: 3ds max 2018 and 2019
Size: 21.0 mb
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