$120 | Created by Ahmed Fathy Hagar | Last Updated 5/2018
Duration: 10 hours | Video: h264, 1280×720 | Audio: AAC, 48 KHz, 2 Ch | 5.8 GB
Genre: eLearning | Language: English + Sub | 3 Articles
The Extensive Webgl Series ! – Part II : Single and client – server Multiplayer Game Development Using Babylon Js
What Will I Learn?
Understand and use the very nice game engine ( BabylonJs ) to create 3D online games (single-player and multi-player)
Learn NodeJs and Socket-io communication library
Requirements
Be familiar with programming, preferably in Javascript
Be familiar with basic object oriented programming concepts (classes, member functions, etc)
Be slightly familiar with basic web development components like basic html and the client server model
Description
Welcome to The Extensive Webgl Series – Part II – Single And Multiplayer Online Client-Server 3D Game Development Using WebGL’s BabylonJs.
This is the second course in my extensive webgl series. While watching the first course first is recommended, it is not a strict prerequisite for this second course.
In This course you will learn how to create 3D Games inside BabylonJS. BabylonJs is a very nice 3d game engine written in Javascript, that allows creating very nice games quickly and effectively to be run directly on the browser.
The course is divided into two main sections : The Single-player section, and the Multi-player section.
In The single-player section you will learn the following :
How to create your first scene using BabylonJs.
How to apply materials and lights to your scene.
How to use different types of cameras in your scene.
How to create and navigate a vehicle using WASD keys.
How to import models into your game and clone them.
How to detect and handle collisions in your game.
How to apply physics simulations to your object.
How to fire rays.
How to use particle systems
How to create a complete FPS (First Person Shooter) Game from scratch, step by step.
How to load sounds to your game.
How to use multiple cameras and multiple view ports to see multiple areas of your game at the same time.
How to create multiple levels inside your game.
How to deploy your game to a remote server.
And much more…
In the multiplayer section you will learn the following :
How to use NodeJs and its node package manager (npm) to create a web server.
What are websockets and how to use the popular socket-io library.
How to create an interactive client-server multiplayer game using node and socket-io.
How to deploy the multiplayer game to a remote server.
Who is the target audience?
People interested in creating online 3D games on the web, both single-player and multi-player games
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