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Unity 2018 Game Development

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MP4 | Video: AVC 1280×720 | Audio: AAC 48KHz 2ch | Duration: 24:13 Hours | Lec: 175 | 18.7 GB | Genre: eLearning | Language: English | Sub: English

Build 2D games and 3D games with Unity – for beginners

What you’ll learn
Build 2D games and learn 2D animations
Build 3D games complete with animations, SFX, and game logic
The basics of game development with C# programming language
Build RPG games
Build multiplayer games
Learn AI, game cinematics, lighting, particle FX, and advanced game logic

Requirements
Computador com Code::Blocks (Ensinarei a Instalar durante o curso)
Não é preciso ter conhecimentos prévios com programação

Description
**COURSE IS IN PRE-RELEASE**

Pre-release means that we are still adding new content each week. Preview the sections in the course to see the content we are building each week.

This is a VERY LARGE course and we wanted to get you content as soon as it is being created.

Unity 2018 Game Development

This course is 100% brand new built from scratch. It is designed to teach you all of the core concepts of Unity as well as common game development practices.

You will build both 2D and 3D games – starting with simple games and moving to more advanced topics.

FULL COURSE CURRICULUM

Intro to Unity

Introduces students to the Unity Game Engine. Walks them through setting up the IDE and building their first (very basic) game, Roll-A-Zombie. This gently eases them into Unity development while providing the excitement of creating a working project, even if they’re unfamiliar with coding or the Unity IDE.

Focus Topics

Installing and Using Unity
Unity Collab
Unity Analytics
Unity Hub
Unity Team Services
Light introduction to C# Programming
Materials
Rigidbody
Solliders
Transform Manipulation (including Local vs. World)
Scaling (including Local vs. World Scale)
Building for Each Platform
Audio Sources
Labels
Intro to C# in Unity

Introduces students to C# as used by Unity. Discusses C# basics such as variables, functions, arrays, loops, object-oriented programming, classes, inheritance, and data encapsulation. It will be necessary for students to have a basic grasp on these topics in following sections. Establishing familiarity before hands-on work will help them understand why they’re doing what they’re doing.

Focus Topics
C# variables and Functions
C# Loops
Object-Oriented Programming
Conditional Logic
Code Reusability (DRY Principle)
Game Basics: Haunted Zombie Rush

2.5D endless runner game. Features coroutine-driven rock obstacles which the zombie (pc) must avoid. This section teaches the basics of developing in Unity. It provides students with the opportunity to work with 3D models, learn about what colliders and Rigidbodies do, and how to effectively use two very important functions in the Unity game loop, Update() and FixedUpdate(). It’s a great way to start learning by developing a fully functional game.

Focus Topics

C# Conditional Logic
Object-Oriented Programming
Code Reusability (DRY Principle)
Asynchronous Programming with Coroutines
Time.deltaTime
Simple Quaternions
Rigidbody
Colliders
Animation Controllers
Animation Transitions
Audio Listeners
Audio Sources
Managing Game State
Input Binding
UI Labels
Canvas Scaler
Tower Defense

2D Tower Defense game. Features a single level with waypoints, enemies, and dynamically generated game objects. Introduces students to 2D development in Unity, the Singleton Design Pattern, and the tilemap system for 2D environment development. Also introduces basic AI principles such as pathfinding, auto-targeting with raycasts, and works more in-depth with developing a fully functional UI.

Focus Topics

Simple Quaternions
Rigidbody
Colliders
Prefabs
Transform Manipulation (including Local vs. World)
Scaling (including Local vs. World Scale)
Triggers
Tags
Layers
Tilemaps
Runtime GameObject Management

Instantiation and Destruction
Game Object Manipulation
Sprites
Using Sprite Sheets
Grid Snapping
Exporting for iOS and Android
3D Battle Horde Game

3D wave battle game. Introduces students to the navmesh navigation system, equipping and using weapons, and Unity particle systems. Reinforces previously learned AI principles and builds on that knowledge in a 3D environment.

Focus Topics

Isometric Scene Editor Perspective
Grid Snapping
Managing weapons
Navmeshes
Navmesh Agents
AI Auto-Attack
Player Health
Particle Systems
Animations
Powerups
Export for PC, Mac, and Linux

Minecraft Game

3D minecraft clone. Introduces dynamically generating game objects and environments, mobile textures, cross-platform input, the high-performance Entity Component System, and the C# Job System.

Focus Topics
C# Job System
Entity Component System
Cross-Platform Input
Mobile Optimization
Game Object Manipulation
Runtime GameObject Management
Instantiation and Destruction
Prefabs
Transform Manipulation (including Local vs. World)
Scaling (including Local vs. World Scale)
C# Events and Delegates
Cinematics and Animations in Unity

3D Scene. Students will build a small cinematic intro video through camera animations. Introduces students to Unity’s built-in animation tools and the Cinemachine plugin.

Focus Topics
Using Multiple Cameras
Cinemachine
Animation Transitions
Animation Parameters
Animation Blend Trees
Animation Events
Lighting
Building Environments in Unity

3D scene. Students will learn more about lighting, terrain, mastering audio, and building out beautiful environments with Unity’s built-in tools.

Focus Topics
Particle Systems
Lighting Types
Lighting Settings
Baking Lights
Lighting Best Practices
Terrain Generation
Terrain Painting and Textures
Terrain Best Practices
Audio Mixing

RPG: Destined for Daylight

3D RPG with inventory system and a turn-based battle system. Introduces students to inventory management, scene transitions, data management with unity and the BinaryFormatter, the world-space canvas, and joint physics. Reinforces using the cross-platform input manager and principles learned in the “Building Environments” section. Also builds on existing knowledge with Cinemachine and animations, raycasting, and UI development.

Focus Topics
Inventory systems
Binary Formatter
Cinemachine
Managing Weapons/Attacks
Managing Game State
Loot Randomization
Input Binding
Cross-Platform Input Management
Turn-Based Gameplay
Game State Management
Scene Transitions
Cinemachine
Raycasts for Detection
UI Development
Joint physics
Tags
Layers
Triggers

Multiplayer: Royal Bash

3D Clash Royale clone. Builds on existing knowledge of mobile optimization, game state management, UI Development, menu systems, scene transitions, and networking. Introduces students to a Unity networking alternative, namely AWS. Also introduces students to In-App purchases.

Focus Topics
Triggers
Saving and loading
In-App Purchases
Mobile apps
Mobile optimization
Photon Multiplayer
Scene Transitions
Game State Management
UI Development
Multiplayer Matchmaking
Networking

Advanced 2D: MegaDev X

2D Platformer game. Builds on existing knowledge of menu systems, UI Development, 2D animations, 2D physics, environment development, the tilemap system, and raycasting. Introduces students to JSON data management with Unity, and reinforces well as making and parsing HTTP requests to interact with a firestore database where earned achievements are stored. Teaches how to develop level selection menu systems, how achievements work, and best practice use cases for Google Firestore and other high-latency data services.

Focus Topics
Using Sprite Sheets
2D Animations
Scene Transitions
Data Management with UserPrefs
Data Management with JSON
Player Health
Inventory systems
Tags
Layers
Cross-Platform Input Management
Cinemachine
TileMap
Audio Mixing
Powerups
Triggers
Managing Multiple Levels
Audio Mixing

Who is the target audience?
Anyone who wants to make a cross-platform game with Unity, from a beginner to an intermediate skill level.

Udemy - Unity 2018 Game Development

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