Foundations of UX: Prototyping (2013)
Prototyping allows designers to quickly and inexpensively explore multiple iterations of designs, test their performance, and craft even better user experiences for websites and applications. Explore what prototypes are, when they are appropriate, and the different strategies for creating prototypes in this introductory course with lynda.com senior author James Williamson. Learn about sketches, wireframes, mockups, and other types of prototypes; the tools that can help you build them; and how to test and refine your designs. This overview will help you decide which prototyping workflow works best for you and your team.
Introduction 1m 18s
Welcome 1m 18s
1. Prototyping Basics 12m 15s
What is a prototype? 2m 1s
How prototyping helps the user experience 2m 44s
Defining prototype goals 4m 25s
Building effective prototypes 3m 5s
2. The Prototyping Processes 1h 6m
Design process overview 3m 33s
Scoping projects 5m 24s
Sketching ideas 3m 21s
Understanding prototype fidelity 4m 19s
Paper prototypes 3m 33s
Paper prototype materials 5m 7s
Paper prototyping techniques 9m 37s
Low-fidelity prototypes 1m 53s
Building low-fidelity prototypes 9m 13s
High-fidelity prototypes 2m 2s
Building high-fidelity prototypes 8m 26s
HTML prototypes 3m 18s
Testing and evaluating prototypes 6m 16s
3. Tools and Resources 18m 49s
Choosing the right tool 2m 57s
Common prototyping tools 4m 37s
Online prototyping tools 3m 29s
Paper prototyping resources 3m 0s
Keynote and PowerPoint resources 2m 15s
Prototyping frameworks 2m 31s
Conclusion 49s
Next steps 49s
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